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Arrow Cycle C-Right Fix #927
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Archez
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Jan 7, 2025
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Malkierian
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Jan 23, 2025
* Allow Better SoDT to work on Night of the Final Day (HarbourMasters#913) * Allow Better SoDT to work on Night of Final Day * -1 newline * lol oops * change SoDT VB name to be more descriptive * see if this fixes clang-format * Inline vanilla conditional with GI Should call * clang-format * *long exacerbated sigh* * [Enhancement] Skip owl interactions (HarbourMasters#920) * Add enhancement to skip owl interactions * Use should hook for the owl shrine conversation * Tweak persistent bunny hood to only hide in first person for deku (HarbourMasters#924) * Minigame options for Archery & H&D (HarbourMasters#923) * [Timesaver] Faster Swamp Boat (HarbourMasters#918) * vroom vroom * fix some oversights * feedback update Co-Authored-By: Garrett Cox <[email protected]> --------- Co-authored-by: Garrett Cox <[email protected]> * Skip Monkey Encounter (HarbourMasters#921) * go away monkies * feedback update Co-Authored-By: Garrett Cox <[email protected]> --------- Co-authored-by: Garrett Cox <[email protected]> * [Enhancement] Cycle Arrows (HarbourMasters#901) * initial implementation * update tooltip * clang format * Fix linux? * how bout now? * pain * ... * linux fix Co-Authored-By: sitton76 <[email protected]> * clang format * add sfx, requirements, cooldown, etc. * clang format * bug fix and remove unneeded logic * bug fix for the bug fix lol * add auto cycling when out of magic and visual/sfx indicators * forgot about clang format as usual * forgot about that while refactoring * le sigh * Feedback Changes and Refactor Co-Authored-By: Archez <[email protected]> * remove VB_MAGIC_ARROW_CONSUME * add more restrictions * Update mm/2s2h/Enhancements/Equipment/ArrowCycle.cpp Co-authored-by: Garrett Cox <[email protected]> --------- Co-authored-by: sitton76 <[email protected]> Co-authored-by: Archez <[email protected]> Co-authored-by: Garrett Cox <[email protected]> * Set Sample rate to 32 Khz (HarbourMasters#916) * Set Sample rate to 32 Khz * format * review * Update mm/2s2h/BenPort.cpp --------- Co-authored-by: Garrett Cox <[email protected]> * Refactor the monkey skip to fix some issues (HarbourMasters#926) * fix c-right (HarbourMasters#927) * Allow reset when in any game state (HarbourMasters#929) * Cleanup so things around the save manager (HarbourMasters#930) * Proper fix to masks showing in first person, and apply it to hyrule warriors enhancement (HarbourMasters#931) * Add EasyFrameAdvance cheat (HarbourMasters#932) * Add enums for sram and save file magic values (HarbourMasters#933) * Add simulated input lag option and a blurb about the bindings window (HarbourMasters#934) * [Enhancement]: Add File Slot 3 (HarbourMasters#900) * [Enhancement]: File Slot 3 * Log out save file imports and reset file select state * Prevent Faster Song Playback During Cutscenes (HarbourMasters#936) * Prevent Faster Song Playback During Cutscenes * Fix toto balad edge case * Port difficulty options from SoH (HarbourMasters#938) * Add default value to Right Stick Invert Y (HarbourMasters#943) * Fix ocarina inputs being dropped at the start of playback (HarbourMasters#941) * Fix ocarina inputs being dropped at the start of playback * Port dropped ocarina inputs patch from Recomp * Goron Rolling Enhancements (HarbourMasters#942) * Goron rolling enhancements * Clang pls * CLANG!? * OK clang you wanna talk about this? * Add infinite deku hop (HarbourMasters#940) * [Cosmetic Editor] Implements Initial Cosmetic Editor (HarbourMasters#886) * Initial Cosmetic Editor Commit * Adds Reset All and Randomize All Options * Cleanup Work * Prefixed sModifiedColor * Replace button modifications with pattern similar to the others. * Cleanup, forgot some entries * update funcs to pass element id * drop with from override funcs * update include paths * add minimap and rename items to hud --------- Co-authored-by: Archez <[email protected]> * Convert End of Cycle enhancements to ShipInit (HarbourMasters#945) * convert end of cycle hooks to ship init * fix sot cs ammo drops * remove unneeded stuff * Fix twinmold giant scale factor not clearing on reset (HarbourMasters#954) * Ensure Constant Distance restoration only affects sidehops & backflips (HarbourMasters#953) * Add restoration for pause buffer input window (HarbourMasters#951) * Fix snowhead snowball being placed out of bounds (HarbourMasters#950) * Fix interpolation on chu revive animation (HarbourMasters#959) * Fix Persistent Bunny Hood losing color with other masks (HarbourMasters#961) * Fix persistent bunny hood losing color with other masks * add fix to prevent applying persistent bunnyhood to kafei --------- Co-authored-by: zodiac-ill <[email protected]> Co-authored-by: Eblo <[email protected]> Co-authored-by: mckinlee <[email protected]> Co-authored-by: sitton76 <[email protected]> Co-authored-by: Archez <[email protected]> Co-authored-by: Alejandro Asenjo Nitti <[email protected]> Co-authored-by: aMannus <[email protected]> Co-authored-by: Caladius <[email protected]> Co-authored-by: Archez <[email protected]> Co-authored-by: balloondude2 <[email protected]>
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Fix for issue #925
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