Fix actor mtx interpolation flag persisting through skipped frames #903
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The
FrameInterpolation_IgnoreActorMtx
was missing a check for if the current frame was being recorded for interpolation or not, this meant the logic in RecordCloseChild was not executed and prevented theignore_inv_actor_mtx
from being cleared. It would then apply to every actor on the next recorded frame until the firstFrameInterpolation_IgnoreActorMtx
is encountered (usually links feet shadow).Added flag clearing at the state of a frame as a backup to ensure nothing lingers from a previous frame.
Fixes #899
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