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Array Algorithm Visualizer

An array algorithm visualization program written in C#. It currently support two visualization modes and 19 algorithms.

Demo

Array Length: 700 elements, shuffled, sorted by the Cocktail (Shaker) algorithm.

Demo GIF

Usage

The UI is divided into two parts the controls and the draw area, as seen below: Program Overview

The control section holds 3 sections: Visualization Mode, Visualization Properties and Algorithms.

Visualization Modes

Visualization Modes

Currently this visualizer supports 2 modes: Bars and Points. The modes can be cycled through with the Ctrl-M (keybinding see Keybinding section below).

Visualization Properties

The visualization properties can be changed in the control panel, such as whether to display them with color, the length of the array, the speed of visualizaion (Up and Down keys) and pausing (which can also be done through the Space key).

Algorithms

This section of the control panel contains all the currently implemented algorithms. They can be swiched at any time in the visualization process (The current algorithm doesn't have to finish).

Keybindings

Key Description
Space Pauses/Resumes the current Algorithm
Ctrl-M Switches between the visualization modes
Ctrl-S Shuffles the array (Fisher-Yates algorithm)
Up Decreases the delay between algorithm steps
Down Increases the delay between algorithm steps

Implementing a new algorithm

All agorithms inherit from the base Algorithm class.

    /// <summary>
    /// This abstract class represents an argorithm, all algorithms must inherit from this class.
    /// 
    /// It implements the the IEnumerable and IEnumerator interfaces returning an Algorithm state on enumeration,
    /// which represents the steps the algorithm takes.
    /// </summary>
    public abstract class Algorithm : IEnumerable<AlgorithmState>, IEnumerator<AlgorithmState>
    {
        /// <summary>
        /// An abstract constructor of the Algorithm class.
        /// </summary>
        /// <param name="name">The name of the algorithm</param>
        /// <param name="array">The array that is manipulated</param>
        public Algorithm(string name, Array array)
        {
            this.Name = name;
            this.Array = array;
        }

        /// <summary>
        /// This methods must be override by all algorithms that inherit from this class.
        /// 
        /// It represent the actual algorithm. When you want to record the state of the algorithm,
        /// you must `yield return` the state. Which will pause the execution of the method and return.
        /// When called again it will continue where it left off.
        /// </summary>
        /// <returns></returns>
        protected abstract IEnumerator<AlgorithmState> CreateEnumerator();
    }

The new algorithm must override the CreateEnumerator() method.

    public class MyAlgorithmAlgorithm : Algorithm
    {
        public MyAlgorithmAlgorithm(Array array) : base("My Algorithm Name", array)
        {
        }

        protected override IEnumerator<AlgorithmState> CreateEnumerator()
        {
            for (int i = 0; i <= Array.Count - 2; i++)
            {
                yield return new AlgorithmState(new List<int>() { i }); // Record step
                // ... Do some small step ...
                yield return new AlgorithmState(new List<int>() { i }); // Record step
            }

            yield break; // End algorithm.
        }
    }

On each step record we yield return a new AlgorithmStep which holds the indices that point in the array. And in the end you can optionaly call yield break.

Quick Start

Clone the project:

git clone https://github.com/HalidOdat/ArrayVisualization.git

And open the ArrayVisualization.sln solution file in Visual Studio.

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