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i18n/zh/docusaurus-plugin-content-docs/current/assets/anchor.md
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sidebar_position: 90 | ||
--- | ||
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# 锚点 | ||
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锚点是场景空间中的某个绝对点或相对点,可作为[角色视线 IK](character/#look-ik) 及 [身体 IK](character/#body-ik) 的目标。 | ||
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## 属性 | ||
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* 父变换:选中场景中实体作为父变换时,锚点会跟着父变换移动(变换中的数值也为相对值)。 | ||
* 父变换为[角色](character)时: | ||
* 绑定类型:锚点绑定的方式。 | ||
* 人体骨骼: | ||
* 绑定骨骼:锚点绑定的人体骨骼。 | ||
* 变换路径: | ||
* 绑定变换路径:锚点绑定的变换在模型层级中的相对路径,用来将锚点道具绑定在非标准 Unity Humanoid 人体骨骼(例如模型的尾巴上)。 | ||
* 父变换为[道具](prop.md)时: | ||
* 绑定变换路径:锚点绑定的变换在模型层级中的相对路径,用来将锚点道具绑定在非标准 Unity Humanoid 人体骨骼(例如模型的尾巴上)。 | ||
* 传送至主摄像机:传送此锚点到[主摄像机](camera.md#duo-she-xiang-ji)的位置。 | ||
* 传送主摄像机至此锚点:传送主摄像机到此锚点的位置。 | ||
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## 示例 | ||
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### 我想实现这种手机自拍的效果。 | ||
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<div className="video-box"><video controls loop src="/zh/doc-img/zh-anchor-1.mp4" /></div> | ||
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这里用右手作为例子。创建锚点,把父变换设置为摄像机。将角色「身体 IK」->「右手」->「IK 变换」设置为锚点,「旋转权重」设置为 0.5。调整锚点变换的位置和旋转,直到画面看起来自然即可。 | ||
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![](/doc-img/zh-anchor-1.webp) | ||
<p class="img-desc">视频中的锚点变换使用的数值</p> | ||
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:::info | ||
锚点离画面太近(或者在画面背后),无法使用变换 Gizmo?可以先将摄像机的视场角调大,使用变换 Gizmo 调整锚点位置后再调回来即可。 | ||
::: | ||
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:::info | ||
适当调低摄像机「控制」->「控制灵敏度」,即可更精细地操作摄像机。 | ||
::: | ||
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<AuthorBar authors={{ | ||
creators: [ | ||
{name: 'HakuyaTira', github: 'TigerHix'}, | ||
], | ||
translators: [ | ||
], | ||
}} /> | ||
--- | ||
sidebar_position: 70 | ||
--- | ||
|
||
# 锚点 | ||
|
||
锚点是场景空间中的某个绝对点或相对点,可作为[角色视线 IK](character/#look-ik) 及 [身体 IK](character/#body-ik) 的目标。 | ||
|
||
## 属性 | ||
|
||
* 父变换:选中场景中实体作为父变换时,锚点会跟着父变换移动(变换中的数值也为相对值)。 | ||
* 父变换为[角色](character)时: | ||
* 绑定类型:锚点绑定的方式。 | ||
* 人体骨骼: | ||
* 绑定骨骼:锚点绑定的人体骨骼。 | ||
* 变换路径: | ||
* 绑定变换路径:锚点绑定的变换在模型层级中的相对路径,用来将锚点道具绑定在非标准 Unity Humanoid 人体骨骼(例如模型的尾巴上)。 | ||
* 父变换为[道具](prop.md)时: | ||
* 绑定变换路径:锚点绑定的变换在模型层级中的相对路径,用来将锚点道具绑定在非标准 Unity Humanoid 人体骨骼(例如模型的尾巴上)。 | ||
* 传送至主摄像机:传送此锚点到[主摄像机](camera.md#duo-she-xiang-ji)的位置。 | ||
* 传送主摄像机至此锚点:传送主摄像机到此锚点的位置。 | ||
|
||
## 示例 | ||
|
||
### 我想实现这种手机自拍的效果。 | ||
|
||
<div className="video-box"><video controls loop src="/zh/doc-img/zh-anchor-1.mp4" /></div> | ||
|
||
这里用右手作为例子。创建锚点,把父变换设置为摄像机。将角色「身体 IK」->「右手」->「IK 变换」设置为锚点,「旋转权重」设置为 0.5。调整锚点变换的位置和旋转,直到画面看起来自然即可。 | ||
|
||
![](/doc-img/zh-anchor-1.webp) | ||
<p class="img-desc">视频中的锚点变换使用的数值</p> | ||
|
||
:::info | ||
锚点离画面太近(或者在画面背后),无法使用变换 Gizmo?可以先将摄像机的视场角调大,使用变换 Gizmo 调整锚点位置后再调回来即可。 | ||
::: | ||
|
||
:::info | ||
适当调低摄像机「控制」->「控制灵敏度」,即可更精细地操作摄像机。 | ||
::: | ||
|
||
<AuthorBar authors={{ | ||
creators: [ | ||
{name: 'HakuyaTira', github: 'TigerHix'}, | ||
], | ||
translators: [ | ||
], | ||
}} /> |
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52 changes: 26 additions & 26 deletions
52
i18n/zh/docusaurus-plugin-content-docs/current/assets/environment.md
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--- | ||
sidebar_position: 70 | ||
--- | ||
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# 环境 | ||
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即所谓的「3D 背景」。Warudo 中的环境可以是**任意** Unity 场景;只要使用 [Mod SDK](https://tiger-tang.gitbook.io/warudo/advanced/sdk) 导出为 `.warudo` 格式,即可加载到 Warudo 中。 | ||
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![](/doc-img/zh-environment-1.webp) | ||
<p class="img-desc">内置的温泉环境</p> | ||
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## 属性 | ||
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* 启用实时光源:是否启用环境内的实时光源。 | ||
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:::caution | ||
如果场景的光照看上去不太对,请尝试「🚀」->「重启场景」。 | ||
::: | ||
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<AuthorBar authors={{ | ||
creators: [ | ||
{name: 'HakuyaTira', github: 'TigerHix'}, | ||
], | ||
translators: [ | ||
], | ||
}} /> | ||
--- | ||
sidebar_position: 40 | ||
--- | ||
|
||
# 环境 | ||
|
||
即所谓的「3D 背景」。Warudo 中的环境可以是**任意** Unity 场景;只要使用 [Mod SDK](https://tiger-tang.gitbook.io/warudo/advanced/sdk) 导出为 `.warudo` 格式,即可加载到 Warudo 中。 | ||
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![](/doc-img/zh-environment-1.webp) | ||
<p class="img-desc">内置的温泉环境</p> | ||
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## 属性 | ||
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* 启用实时光源:是否启用环境内的实时光源。 | ||
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:::caution | ||
如果场景的光照看上去不太对,请尝试「🚀」->「重启场景」。 | ||
::: | ||
|
||
<AuthorBar authors={{ | ||
creators: [ | ||
{name: 'HakuyaTira', github: 'TigerHix'}, | ||
], | ||
translators: [ | ||
], | ||
}} /> |
76 changes: 38 additions & 38 deletions
76
i18n/zh/docusaurus-plugin-content-docs/current/assets/keyboard.md
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@@ -1,38 +1,38 @@ | ||
--- | ||
sidebar_position: 30 | ||
--- | ||
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# 键盘 / 触控板 | ||
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键盘和触控板是特殊的道具,可以在没有捕捉到手部的情况下生成角色使用键盘和触控板的动画。 | ||
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![](/doc-img/zh-keyboard-1.webp) | ||
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## 配置 | ||
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要使用键盘和触控板,在[配置角色动作捕捉](character/#dong-zuo-bu-zhuo)时启用相关选项即可: | ||
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![](/doc-img/zh-keyboard-2.webp) | ||
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:::danger | ||
键盘启用的情况下,请不要输入密码等敏感信息。 | ||
::: | ||
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键盘和触控板可以单独关闭: | ||
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![](/doc-img/zh-keyboard-3.webp) | ||
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进阶设置可以在生成的姿态追踪蓝图中的「生成输入设备动作」节点找到: | ||
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![](/doc-img/zh-keyboard-4.webp) | ||
|
||
<AuthorBar authors={{ | ||
creators: [ | ||
{name: 'HakuyaTira', github: 'TigerHix'}, | ||
], | ||
translators: [ | ||
], | ||
}} /> | ||
--- | ||
sidebar_position: 40 | ||
--- | ||
|
||
# 键盘 / 触控板 | ||
|
||
键盘和触控板是特殊的道具,可以在没有捕捉到手部的情况下生成角色使用键盘和触控板的动画。 | ||
|
||
![](/doc-img/zh-keyboard-1.webp) | ||
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## 配置 | ||
|
||
要使用键盘和触控板,在[配置角色动作捕捉](character/#dong-zuo-bu-zhuo)时启用相关选项即可: | ||
|
||
![](/doc-img/zh-keyboard-2.webp) | ||
|
||
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:::danger | ||
键盘启用的情况下,请不要输入密码等敏感信息。 | ||
::: | ||
|
||
键盘和触控板可以单独关闭: | ||
|
||
|
||
![](/doc-img/zh-keyboard-3.webp) | ||
|
||
|
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进阶设置可以在生成的姿态追踪蓝图中的「生成输入设备动作」节点找到: | ||
|
||
![](/doc-img/zh-keyboard-4.webp) | ||
|
||
<AuthorBar authors={{ | ||
creators: [ | ||
{name: 'HakuyaTira', github: 'TigerHix'}, | ||
], | ||
translators: [ | ||
], | ||
}} /> |
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