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feat(author-bar): add author-bar to all chinese docs
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Nekotora committed Jun 14, 2024
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2 changes: 1 addition & 1 deletion docs/blueprints/nodes/math-expression.md
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Expand Up @@ -112,7 +112,7 @@ For more details, check out:

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
{name: 'hanekit', github: 'hanekit'},
],
translators: [
],
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66 changes: 0 additions & 66 deletions i18n/zh/docusaurus-plugin-content-docs/current/SUMMARY.md

This file was deleted.

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Expand Up @@ -38,3 +38,11 @@ sidebar_position: 90
:::info
适当调低摄像机「控制」->「控制灵敏度」,即可更精细地操作摄像机。
:::

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -248,3 +248,11 @@ Spout 输出到 OBS 的情况下,需要在 Spout2 Capture 属性中设置 Comp
![](/doc-img/zh-camera-19.webp)

* 强度:像素化的强度。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -272,3 +272,12 @@ The following changes the hotkey to Ctrl+Shift+T.
To do this, enable **Is Transient** on the **Toggle Character Expression** node in the **Expression Key Bindings** blueprint. The duration of the expression will be determined by **Exit Delay** of each BlendShape in the expression.

![](/doc-img/en-expression-5.webp)

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
{name: 'robinwongm', github: 'robinwongm'},
],
}} />
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Expand Up @@ -113,3 +113,11 @@ Alt+Z, Alt+X, Alt+C... Alt+/
把蓝图中「切换 BlendShape 表情」节点的「临时」设置为是即可。表情显示的时长将由表情里每个 BlendShape 的淡出延迟决定。

![](/doc-img/zh-expression-5.webp)

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -17,3 +17,10 @@ sidebar_position: 70
如果场景的光照看上去不太对,请尝试「🚀」->「重启场景」。
:::

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -28,3 +28,11 @@ sidebar_position: 30
进阶设置可以在生成的姿态追踪蓝图中的「生成输入设备动作」节点找到:

![](/doc-img/zh-keyboard-4.webp)

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -22,3 +22,11 @@ sidebar_position: 80

* 强度:阴影的强度。
* 软阴影:是否模糊阴影的边缘。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -28,3 +28,11 @@ sidebar_position: 0
:::tip
如果你想在不同的场景之间复制资源,你可以利用资源的导入/导出功能来做到这一点。
:::

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
8 changes: 8 additions & 0 deletions i18n/zh/docusaurus-plugin-content-docs/current/assets/prop.md
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Expand Up @@ -43,3 +43,11 @@ sidebar_position: 20
:::info
道具的位置和旋转可以在主窗口中使用 Gizmo 进行调整。
:::

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -17,3 +17,11 @@ sidebar_position: 100
* 导出到 Blender:是否使用 Blender 的坐标系,即 Z 轴作为上方,Y 轴作为前方,而不使用 BVH 惯常的约定方向。从 Blender 3.0 起,无需启用此选项也可正确导入 BVH。
* 导出为 Humanoid 骨骼:是否仅导出符合 [Unity Humanoid 规范](https://docs.unity3d.com/Manual/AvatarCreationandSetup.html)的骨骼。
* 导出文件名:导出的动画文件名。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -41,3 +41,11 @@ sidebar_position: 60
* 色键颜色:色键的颜色。
* 接受光照:屏幕是否受场景内光照影响。
* 开启时,可调整屏幕材质的平滑度、金属性及自发光参数。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
8 changes: 8 additions & 0 deletions i18n/zh/docusaurus-plugin-content-docs/current/assets/tail.md
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Expand Up @@ -58,3 +58,11 @@ sidebar_position: 40
* 旋转偏移:尾巴的旋转角度偏移。
* 弯曲程度:尾巴每个关节的额外弯曲程度。
* 尾巴总长度:让尾巴可以伸长变短。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -21,3 +21,11 @@ sidebar_position: 110
:::caution
此功能要求模型所有关节的初始旋转皆为 0,否则发送到其他软件的数据可能无法兼容。如果你的模型是 [VRM 格式](https://vrm.dev/),那么绝大多数情况下是没有问题的——极少数情况是模型师导出时没有勾选 Enforce T-Pose 选项,重新导出即可。
:::

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -108,3 +108,12 @@ randint => Random.Range(int, int)

更多细节,可以查看:
[HakuyaLabs/Mathfs: Expanded Math Functionality for Unity](https://github.com/HakuyaLabs/Mathfs)

<AuthorBar authors={{
creators: [
{name: 'hanekit', github: 'hanekit'},
],
translators: [
{name: 'hanekit', github: 'hanekit'},
],
}} />
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Expand Up @@ -55,3 +55,12 @@ Warudo 当中的[环境](../assets/environment)(即所谓的「3D 背景」)
:::info
如果你在运行其他应用程序/游戏也遇到了性能问题,你也可以尝试以管理员身份运行这些应用程序/游戏。
:::

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
{name: 'robinwongm', github: 'robinwongm'},
],
}} />
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Expand Up @@ -5,4 +5,13 @@ sidebar_position: 10
# Steam 创意工坊


<a href="https://steamcommunity.com/app/2079740/workshop/">https://steamcommunity.com/app/2079740/workshop/</a>
<a href="https://steamcommunity.com/app/2079740/workshop/">https://steamcommunity.com/app/2079740/workshop/</a>

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
{name: 'robinwongm', github: 'robinwongm'},
],
}} />
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Expand Up @@ -12,3 +12,11 @@ Warudo 目前支持 5 种姿态捕捉方案。
* [**VMC**](vmc.md):由外部程序发送 [VirtualMotionCapture 数据](https://protocol.vmc.info/english)到 Warudo。比如你想使用 VR 动捕(例如:SlimeVR、Mocopi 等),就可以使用 VirtualMotionCapture 软件,发送 VMC 数据给 Warudo。
* [**Rokoko**](rokoko.md):由 [Rokoko Studio](https://www.rokoko.com/products/studio) 发送全身动捕数据到 Warudo。
* [**Xsens MVN**](xsens-mvn.md):由 [Xsens MVN Analyze/Animate](https://base.xsens.com/s/motion-capture-mvn-software?language=en\_US) 发送全身动捕数据到 Warudo。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -22,3 +22,10 @@ Warudo 的动作捕捉都是用[蓝图](/docs/mocap/blueprints/overview)实现

使用「Float 摆锤物理」节点,你可以轻易实现 Live2D 中的眼睛物理效果。详情请参考[这篇文档](../blueprints/example-live2d-physics.md)

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -15,3 +15,11 @@ Warudo 目前支持 5 种面部捕捉方案。
开发中的面部捕捉方案:

* **NVIDIA Maxine**:基于摄像头的面捕方案,需要 NVIDIA RTX 系列(或者其他图灵架构)显卡。可以捕捉 51 个 ARKit BlendShape。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -48,3 +48,10 @@ iOS 设备上打开 iFacialMocap,右上角点击齿轮图标进入设置界面
* 限制挤眼程度:如果你的模型适配了 ARKit BlendShape(即「完美同步」),根据模型师的偏好,你的模型眼睛可能无法完全闭起来(或者闭过头)。这种情况可以试着切换此选项。
* 使用 BlendShape 控制眼睛:**需要模型适配 ARKit BlendShape。**不使用骨骼而是使用眼睛移动 BlendShape(EyeLookInLeft、EyeLookInRight、EyeLookOutLeft、EyeLookOutRight)来控制角色眼睛的移动。如果你的模型没有眼睛骨骼,则需要开启此选项。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -52,3 +52,11 @@ MediaPipe 是 [Webcam Motion Capture](https://webcammotioncapture.info/) 等软
* **建议将摄像头放在电脑屏幕上方,头显示在摄像头画面中央偏上为佳。**
* 使用 MediaPipe 动捕时,不能最小化追踪器窗口(MediaPipe Tracker),否则动捕会停止运作!(可以被别的窗口挡住,只要不点击窗口的最小化按钮即可。)
* 捕捉双手比捕捉单手更为稳定。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -36,3 +36,10 @@ OpenSeeFace 是 [VSeeFace](https://www.vseeface.icu/) 使用的面部识别技

* OpenSeeFace 启动后,需要大概十几秒的时间内部校正,期间模型的嘴巴眼睛可能会乱动,这是正常现象。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -35,3 +35,11 @@ Warudo 针对家用 3D 特别优化,同时也支持主流的专业动作捕捉
* 以下方案需要定制,详情请联系 [[email protected]](mailto:[email protected])
* 兼容 [VRPN ](https://github.com/vrpn/vrpn)的动捕系统([青瞳视觉](https://digi-human.com) Avatar Lite、[OptiTrack ](https://optitrack.com/)等)
* [Manus Core](https://www.manus-meta.com/knowledge-products/manus-core)

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -50,3 +50,11 @@ iOS 设备上打开 RhyLive,左上角点击菜单图标进入设置界面。
* 眨眼灵敏度:眨眼的灵敏度。
* 限制挤眼程度:如果你的模型适配了 ARKit BlendShape(即「完美同步」),根据模型师的偏好,你的模型眼睛可能无法完全闭起来(或者闭过头)。这种情况可以试着切换此选项。
* 使用 BlendShape 控制眼睛:**需要模型适配 ARKit BlendShape。**不使用骨骼而是使用眼睛移动 BlendShape(EyeLookInLeft、EyeLookInRight、EyeLookOutLeft、EyeLookOutRight)来控制角色眼睛的移动。如果你的模型没有眼睛骨骼,则需要开启此选项。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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Expand Up @@ -30,3 +30,10 @@ sidebar_position: 90
* Profile 名称:要接受的 Rokoko 人物 Profile 名称。&#x20;
* 根据 Studio Actor 调整臀部高度:是否根据 Studio Actor 调整臀部高度。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
7 changes: 7 additions & 0 deletions i18n/zh/docusaurus-plugin-content-docs/current/mocap/vmc.md
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Expand Up @@ -22,3 +22,10 @@ sidebar_position: 80

* 端口:Warudo 接收数据使用的端口。

<AuthorBar authors={{
creators: [
{name: 'HakuyaTira', github: 'TigerHix'},
],
translators: [
],
}} />
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