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remove dust effects from car seat
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Guac0 committed Apr 18, 2023
1 parent c3b4d81 commit 5b92f5a
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Showing 23 changed files with 513 additions and 0 deletions.
Binary file modified addons/vurtual_seat.pbo
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Binary file removed addons/vurtual_seat.pbo.vurtual.bisign
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4 changes: 4 additions & 0 deletions addons/vurtual_seat/vurtual_seat/$PBOPREFIX$.txt
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//<'vurtual_seat.pbo' properties via Mikero's dos tools, dll version 8.35>
prefix=vurtual_seat;
//PboType=Arma Addon;
//</properties>
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32 changes: 32 additions & 0 deletions addons/vurtual_seat/vurtual_seat/Data/seat.rvmat
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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 0};
specularPower = 40;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";

class Stage1 {
texture = "vurtual_seat\Data\seat_nohq.paa";
uvSource = "tex";

class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
};
};

class Stage2 {
texture = "vurtual_seat\Data\seat_smdi.paa";
uvSource = "tex";

class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
};
};
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56 changes: 56 additions & 0 deletions addons/vurtual_seat/vurtual_seat/Data/seat_destruct.rvmat
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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 0};
specularPower = 40;
PixelShaderID = "NormalMapMacroASSpecularDIMap";
VertexShaderID = "NormalMapAS";

class Stage1 {
texture = "vurtual_seat\Data\seat_nohq.paa";
uvSource = "tex";

class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
};
};

class Stage2 {
texture = "vurtual_seat\Data\seat_destruct_mc.paa";
uvSource = "tex";

class uvTransform {
aside[] = {3, 0, 0};
up[] = {0, 3, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
};
};

class Stage3 {
texture = "#(argb,8,8,3)color(1,1,1,1)";
uvSource = "tex";

class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
};
};

class Stage4 {
texture = "vurtual_seat\Data\seat_destruct_smdi.paa";
uvSource = "tex";

class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
};
};
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92 changes: 92 additions & 0 deletions addons/vurtual_seat/vurtual_seat/Data/stretcher.rvmat
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ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.500000,0.500000,0.400000,1.000000};
specularPower=50.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="vurtual_seat\data\stretcher_nohq.tga";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={8.000000,0.000000,0.000000};
up[]={0.000000,8.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(7.53,5.44)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage7
{
texture="vurtual_seat\data\env_land_co.tga";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
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