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Alpha 0.8.2

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@Grobobobo Grobobobo released this 14 Jan 18:17
· 139 commits to master since this release

FUNDAMENTAL CHANGES

  • Negative dodge no longer boosts critical hit chance.
  • NCE dodge range changed from <-15,15> to <-5,15>

CLASS CHANGES

  • Pinned now has better visualization on when it's supposed to apply
  • Steadfast renamed to mayhem and has been reworked to: Gain 2 Ablative HP. Your Suppression is no longer removed by recieving damage. Your primary weapon's clip size is increased by 2. Flush and suppression shots deal +35% damage.
  • Quick Reload (autoloader ability) now has a 3 turn cooldown.
  • Removed some resistance order mentions from the game
  • Renamed High Volume Fire to Imposition
  • Renamed Bullet Wizard to High Volume Fire
  • Buffed and clarified grit: its description is now Grants %DR equal to 15 + half of the %HP lost

BUG FIXES

  • Fixed a very big oversight when infiltration timers were much lower than they should have been
  • Fixed brawler damage reduction not working correctly
  • Fixed Suppression not disabling abilities properly, and Area suppression sometimes not visualizing correctly
  • Fixed High Volume Fire (now named Imposition) not working Correctly
  • Fixed Hunker's dodge bonuses not expiring
  • Fixed Combatives showing an ability icon error and giving bonus crit damage when it should not have
  • Fixed the MSGT templar Icon not showing itself properly
  • Fixed Resilience being on xcom row when it was also on the main tree

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