Alpha 0.8.2
Grobobobo
released this
14 Jan 18:17
·
139 commits
to master
since this release
FUNDAMENTAL CHANGES
- Negative dodge no longer boosts critical hit chance.
- NCE dodge range changed from <-15,15> to <-5,15>
CLASS CHANGES
- Pinned now has better visualization on when it's supposed to apply
- Steadfast renamed to mayhem and has been reworked to: Gain 2 Ablative HP. Your Suppression is no longer removed by recieving damage. Your primary weapon's clip size is increased by 2. Flush and suppression shots deal +35% damage.
- Quick Reload (autoloader ability) now has a 3 turn cooldown.
- Removed some resistance order mentions from the game
- Renamed High Volume Fire to Imposition
- Renamed Bullet Wizard to High Volume Fire
- Buffed and clarified grit: its description is now Grants %DR equal to 15 + half of the %HP lost
BUG FIXES
- Fixed a very big oversight when infiltration timers were much lower than they should have been
- Fixed brawler damage reduction not working correctly
- Fixed Suppression not disabling abilities properly, and Area suppression sometimes not visualizing correctly
- Fixed High Volume Fire (now named Imposition) not working Correctly
- Fixed Hunker's dodge bonuses not expiring
- Fixed Combatives showing an ability icon error and giving bonus crit damage when it should not have
- Fixed the MSGT templar Icon not showing itself properly
- Fixed Resilience being on xcom row when it was also on the main tree