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2.1.2
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serenibyss authored Feb 25, 2022
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84 changes: 84 additions & 0 deletions CHANGELOG.md
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## Changelog

### 2.1.2
BETA RELEASE

Featured Changes:

* Energy Converters
* Added Energy Converters (like the CEU mod for GTCE)
* By default, they are disabled
* The RF <-> EU ratio is configurable, and separated between the 2 conversion modes. By default, it is 4 FE -> 1 EU for both ways
* Differences from the CEU mod:
* Converters no longer have Battery slots
* Converters now have 5 sides for FE input or output
* No more CEU/CEF, use a Soft Hammer to switch between modes (like Transformers)

* Optional Voiding Modes on Multiblocks
* Multiblocks now have modes to selectively enable voiding outputs
* Can choose between the following modes:
* Void Nothing (default, original behavior before this change)
* Void Items (void any excess items output by recipes)
* Void Fluids (void any excess fluids output by recipes)
* Void Items and Fluids (void any excess outputs by recipes)

* Default UI Coloration Config
* A new config value has been added to colorize GT UIs like GT5 had
* Default to the classic GT5 blue color, but any color can be chosen (including 0xFFFFFF, for the CE coloration)

* Fix and optimize many issues with Covers (especially when placed onto Pipes)
* Redesigned the Clipboard UI (in-inventory and placed in-world)
* New overlays for Input/Output Hatches and Buses
* Fix GT GUIs taking longer and longer to open as the world stays open
* Fix Fluid Prospector and Fluid Rig server-sided crash
* Added Fertilizer
* Allow Robot Arm Supply Exact mode to supply over 64 items
* Fixed Ore Dictionary Filter server-sided crash
* Reworked internals of the Crafting Station, should perform better and have less issues
* Fix stack overflow issue with Compact Machines
* Fix Steam Venting sound not stopping when the machine is muffled
* Fix Assembly Line and Distillation Tower having no maximum count on Energy Hatches
* Removed the Sodium Loop
* Fix Distillation Tower requiring too large of a hatch on some layers
* Added XP to smelting GT ores
* Rework Polycaprolactam processing
* Fix GT Shovels not being able to make Path Blocks
* Fixed many, many recipe conflicts in the chemical reactor
* Buffed GT Coal Ore to crush to 2x the normal amount (instead of default amount)
* New textures for Jetpack Thruster items
* Fix crash in the TextField widget
* Fix LuV+ Field Generators using the wrong wires
* Fix some buttons in UIs having a delay before the tooltip appears
* Fix potential crash related to Stone Types
* Add ability for stone types to be added for other mods
* Added more zh_cn localization
* Fix maintenance problems not occurring
* Fix muffler particles having little positional variance
* Changed prices of Fluid Prospector Terminal App
* Fixed Heat, Electric, and Frost damage sources ignoring armor
* Fix issues with user-entered number in Creative Chest/Tank
* Fix Flint having no decomposition recipe
* Fix Rubber Planks and Treated Planks not having a burn time
* Fixed wires not being paintable with a Spray Can
* Fixed Steam Machines not using the correct duration for all recipes
* Fixed Miner/Fluid Rig front overlay getting desynced
* Fixed issue with sounds getting cut off when too many are playing
* Fixed `/gt shader_reload` command
* Fixed a few Material tooltips (Polyethylene, Nickel-Zinc Ferrite, Sugar, Liquid Air)
* Fixed finding elements from CraftTweaker
* Fixed issues with Terminal text encoding
* Fix enchanted items in the Crafting Station getting the "glint" effect over the entire slot
* Allow Dust and Gem Materials to make Wires
* Added UU-Matter, to be used in the future
* Removed Graphene Ingot and Fluid
* Nerfed the amount of Sticky Resin acquired from Rubber Trees
* Fixed Catalyst order with Steam Machines in JEI
* Fixed issues with Stone Types
* Fixed GT Fluid slots sometimes drawing a Fluid incorrectly
* Internal: Added flag to force generate a block (useful for Dust-only Materials)
* Internal: Added `PostMaterialEvent` which runs after all Materials are added (GT, Addons, and CT)
* Internal: Fixed the `NO_SMELTING` flag not always working
* Internal: Reworked how Not-Consumed inputs are stored internally. Allows for recipes to have any amount of input for not-consumed items/fluids
* Internal: Deprecated `GTValues#isModLoaded()`, use the similarly named method from Forge's `Loader` class instead
* Internal: Reworked how Fluids are registered (#542)
* Internal: JEI Preview world no longer gets ticked


### 2.1.1
BETA RELEASE

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2 changes: 1 addition & 1 deletion src/main/java/gregtech/GregTechVersion.java
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Expand Up @@ -6,7 +6,7 @@ public final class GregTechVersion {
//This number is incremented every major feature update
public static final int MINOR = 1;
//This number is incremented every time the feature is added, or bug is fixed. resets every major version change
public static final int REVISION = 1;
public static final int REVISION = 2;
//This String is for additional info on the release version if needed (like alpha, beta, rc). Comment out when unused
public static final String EXTRA = "beta";
//This is the String formatted version, used in builds
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