Improve .gdextension and binary files naming #13
Merged
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Adding a 'lib' prefix to the library name, as it seems common usage, and had issues without it.
Also modified the macos and ios destination paths and .gdextension accordingly.
Needs testing, really not sure if this works right now.
To test the correctness of library paths in the CI, we should download Godot through some action, and then run a headless instance to check any errors (gdUnit4 could do that #5).
A loose reference is the godot-cpp-template repo:
https://github.com/godotengine/godot-cpp-template/blob/main/SConstruct
https://github.com/godotengine/godot-cpp-template/blob/main/demo/bin/example.gdextension