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Improve .gdextension and binary files naming #13

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merged 1 commit into from
Dec 23, 2024

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@GreenCrowDev GreenCrowDev commented Dec 23, 2024

Adding a 'lib' prefix to the library name, as it seems common usage, and had issues without it.

Also modified the macos and ios destination paths and .gdextension accordingly.
Needs testing, really not sure if this works right now.

To test the correctness of library paths in the CI, we should download Godot through some action, and then run a headless instance to check any errors (gdUnit4 could do that #5).

A loose reference is the godot-cpp-template repo:
https://github.com/godotengine/godot-cpp-template/blob/main/SConstruct
https://github.com/godotengine/godot-cpp-template/blob/main/demo/bin/example.gdextension

@GreenCrowDev GreenCrowDev marked this pull request as ready for review December 23, 2024 19:42
@GreenCrowDev GreenCrowDev merged commit 5103774 into main Dec 23, 2024
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@GreenCrowDev GreenCrowDev deleted the improve-gdextension branch December 23, 2024 19:42
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