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Implement character bonuses for combined features #2286

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22 changes: 20 additions & 2 deletions src/main/java/emu/grasscutter/GameConstants.java
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,7 @@
import emu.grasscutter.game.world.Position;
import emu.grasscutter.utils.Utils;
import emu.grasscutter.utils.objects.SparseSet;

import java.util.Arrays;
import java.util.*;

public final class GameConstants {
public static String VERSION = "4.0.0";
Expand Down Expand Up @@ -60,4 +59,23 @@ public final class GameConstants {
public static final int[] DEFAULT_ABILITY_HASHES =
Arrays.stream(DEFAULT_ABILITY_STRINGS).mapToInt(Utils::abilityHash).toArray();
public static final int DEFAULT_ABILITY_NAME = Utils.abilityHash("Default");
public static final Map<Integer, Integer> YAE_MIKO_ITEM_TO_REGION_COMBINE_BONUS = new HashMap<>() {{
put(104304, 1);
put(104307, 1);
put(104310, 2);
put(104313, 2);
put(104316, 2);
put(104320, 3);
put(104323, 3);
put(104326, 3);
put(104329, 4);
put(104332, 4);
put(104335, 4);
}};
public static final Map<Integer, List<Integer>> YAE_MIKO_REGION_TO_ITEM_COMBINE_BONUS = new HashMap<>() {{
put(1, List.of(104304, 104307));
put(2, List.of(104310, 104313, 104316));
put(3, List.of(104320, 104323, 104326));
put(4, List.of(104329, 104332, 104335));
}};
}
19 changes: 19 additions & 0 deletions src/main/java/emu/grasscutter/game/combine/CombineBonusData.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
package emu.grasscutter.game.combine;

import java.util.List;
import lombok.Getter;
import lombok.Setter;

@Getter @Setter
public class CombineBonusData {
private int avatarId;
private int combineType;
private BonusType bonusType;
private List<Double> paramVec;

public enum BonusType {
COMBINE_BONUS_DOUBLE,
COMBINE_BONUS_REFUND,
COMBINE_BONUS_REFUND_RANDOM,
}
}
118 changes: 112 additions & 6 deletions src/main/java/emu/grasscutter/game/combine/CombineManger.java
Original file line number Diff line number Diff line change
@@ -1,9 +1,11 @@
package emu.grasscutter.game.combine;

import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.*;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.CombineData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
Expand All @@ -12,15 +14,26 @@
import emu.grasscutter.server.game.*;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
import io.netty.util.internal.ThreadLocalRandom;
import it.unimi.dsi.fastutil.ints.*;
import java.util.*;

public class CombineManger extends BaseGameSystem {
private static final Int2ObjectMap<List<Integer>> reliquaryDecomposeData =
new Int2ObjectOpenHashMap<>();
private final Int2ObjectMap<CombineBonusData> combineBonusData = new Int2ObjectOpenHashMap<>();

public CombineManger(GameServer server) {
super(server);

// load combine bonus data
try {
DataLoader.loadList("CombineBonus.json", CombineBonusData.class)
.forEach(entry -> combineBonusData.put(entry.getAvatarId(), entry));
} catch (Exception ignored) {
Grasscutter.getLogger()
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can we get a thing here to load the resource and copy it to the data dir? i dont expect people to copy the file when they see this warning

.error("Unable to load combine bonus data. Please place CombineBonus.json in the data folder.");
}
}

public static void initialize() {
Expand All @@ -47,7 +60,7 @@ public boolean unlockCombineDiagram(Player player, int combineId) {
return true;
}

public CombineResult combineItem(Player player, int cid, int count) {
public CombineResult combineItem(Player player, int cid, int count, long avatarGuid) {
// check config exist
if (!GameData.getCombineDataMap().containsKey(cid)) {
player.getWorld().getHost().sendPacket(new PacketCombineRsp());
Expand Down Expand Up @@ -81,11 +94,104 @@ public CombineResult combineItem(Player player, int cid, int count) {
result.setMaterial(List.of());
result.setResult(
List.of(
new ItemParamData(
combineData.getResultItemId(), combineData.getResultItemCount() * count)));
// TODO lucky characters
result.setExtra(List.of());
result.setBack(List.of());
new ItemParamData(combineData.getResultItemId(), combineData.getResultItemCount())));
// lucky characters
int luckyCount = 0;
Avatar avatar = player.getAvatars().getAvatarByGuid(avatarGuid);
CombineBonusData combineBonusAvatar = combineBonusData.get(avatar.getAvatarId());
if (combineBonusAvatar != null
&& combineData.getCombineType() == combineBonusAvatar.getCombineType()) {
double luckyChange = combineBonusAvatar.getParamVec().get(0);
for (int i = 0; i < count; i++) {
if (ThreadLocalRandom.current().nextDouble() <= luckyChange) {
luckyCount++;
}
}
}

result.setExtra(new ArrayList<ItemParamData>());
result.setBack(new ArrayList<ItemParamData>());
result.setRandom(new ArrayList<ItemParamData>());

// add lucky items
if (luckyCount > 0) {
switch (combineBonusAvatar.getBonusType()) {
case COMBINE_BONUS_DOUBLE -> {
var combineExtra = new ItemParamData(combineData.getResultItemId(), luckyCount);
player.getInventory().addItem(combineExtra);
result.getExtra().add(combineExtra);
}
case COMBINE_BONUS_REFUND -> {
if (combineData.getMaterialItems().size() == 1) {
var combineBack = new ItemParamData(combineData.getMaterialItems().get(0).getItemId(),
luckyCount);
player.getInventory().addItem(combineBack);
result.getBack().add(combineBack);
} else {
Map<Integer, Integer> mapIdCount = new HashMap<>();
for (int i = 0; i < luckyCount; i++) {
var randomId = combineData
.getMaterialItems()
.get(
ThreadLocalRandom.current()
.nextInt(combineData.getMaterialItems().size()))
.getItemId();
mapIdCount.put(randomId, mapIdCount.getOrDefault(randomId, 0) + 1);
}

for (var entry : mapIdCount.entrySet()) {
var combineBack = new ItemParamData(entry.getKey(), entry.getValue());
player.getInventory().addItem(combineBack);
result.getBack().add(combineBack);
}
}
}
case COMBINE_BONUS_REFUND_RANDOM -> {
// for yae miko, "Has a 25% chance to get 1 regional Character Talent Material
// (base
// material excluded) when crafting. The rarity is that of the base material."
// from wiki
// map of material id to region id
Map<Integer, Integer> itemToRegion = GameConstants.YAE_MIKO_ITEM_TO_REGION_COMBINE_BONUS;

// get list of material id with every region
Map<Integer, List<Integer>> regionToId = GameConstants.YAE_MIKO_REGION_TO_ITEM_COMBINE_BONUS;

// check material id in itemToRegion
int itemId = combineData.getMaterialItems().get(0).getItemId();
int rank = 0; // rank of material
if (itemToRegion.get(itemId) != null)
rank = 1;
if (itemToRegion.get(itemId - 1) != null) {
rank = 2;
itemId -= 1;
}

if (rank >= 1) { // if material is regional
// get list of material id with same region
List<Integer> listIdRandom = regionToId.get(itemToRegion.get(itemId));
// remove material id from array
listIdRandom.remove(Integer.valueOf(itemId));

HashMap<Integer, Integer> mapIdCount = new HashMap<>();
// pick random material from list with luckyCount
for (int i = 0; i < luckyCount; i++) {
int randomId = listIdRandom.get(ThreadLocalRandom.current().nextInt(listIdRandom.size()));
mapIdCount.put(randomId, mapIdCount.getOrDefault(randomId, 0) + 1);
}

// add to random list
for (var entry : mapIdCount.entrySet()) {
// if rank 2, add 1 to material id
var combineRandom = new ItemParamData(
(rank == 2) ? entry.getKey() + 1 : entry.getKey(), entry.getValue());
player.getInventory().addItem(combineRandom);
result.getRandom().add(combineRandom);
}
}
}
}
}

return result;
}
Expand Down
36 changes: 4 additions & 32 deletions src/main/java/emu/grasscutter/game/combine/CombineResult.java
Original file line number Diff line number Diff line change
Expand Up @@ -2,42 +2,14 @@

import emu.grasscutter.data.common.ItemParamData;
import java.util.List;
import lombok.Getter;
import lombok.Setter;

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@Setter @Getter
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public class CombineResult {
private List<ItemParamData> material;
private List<ItemParamData> result;
private List<ItemParamData> extra;
private List<ItemParamData> back;

public List<ItemParamData> getMaterial() {
return material;
}

public void setMaterial(List<ItemParamData> material) {
this.material = material;
}

public List<ItemParamData> getResult() {
return result;
}

public void setResult(List<ItemParamData> result) {
this.result = result;
}

public List<ItemParamData> getExtra() {
return extra;
}

public void setExtra(List<ItemParamData> extra) {
this.extra = extra;
}

public List<ItemParamData> getBack() {
return back;
}

public void setBack(List<ItemParamData> back) {
this.back = back;
}
private List<ItemParamData> random;
}
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,11 @@ public void handle(GameSession session, byte[] header, byte[] payload) throws Ex
session
.getServer()
.getCombineSystem()
.combineItem(session.getPlayer(), req.getCombineId(), req.getCombineCount());
.combineItem(
session.getPlayer(),
req.getCombineId(),
req.getCombineCount(),
req.getAvatarGuid());

if (result == null) {
return;
Expand All @@ -33,7 +37,7 @@ public void handle(GameSession session, byte[] header, byte[] payload) throws Ex
toItemParamList(result.getResult()),
toItemParamList(result.getExtra()),
toItemParamList(result.getBack()),
toItemParamList(result.getBack())));
toItemParamList(result.getRandom())));
}

private List<ItemParamOuterClass.ItemParam> toItemParamList(List<ItemParamData> list) {
Expand Down
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