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Initial release. Adds the 12 new sets from IWD2.
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# Infinity Auto Packager by AL|EN ([email protected]) | ||
# A tool that automatically generates Infinity Engine mod packages when you publish a release. | ||
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on: | ||
release: | ||
types: [published] | ||
jobs: | ||
InfinityAutoPackager: | ||
runs-on: ubuntu-latest | ||
steps: | ||
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- name: Initial setup | ||
run: | | ||
git lfs uninstall | ||
git config --global core.autocrlf false | ||
git config --global core.ignorecase true | ||
- name: Clone repository using 'github.ref' from release | ||
uses: actions/checkout@main | ||
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- name: Create Infinity Engine Mod Packages (.iemod and .zip) | ||
uses: ALIENQuake/CreateIEModZipPackage@master | ||
id: CreateIEModZipPackage | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
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- name: Upload iemod package to latest release | ||
uses: svenstaro/upload-release-action@v1-release | ||
if: github.ref != 'refs/heads/main' | ||
with: | ||
repo_token: ${{ secrets.GITHUB_TOKEN }} | ||
file: ${{ steps.CreateIEModZipPackage.outputs.PackageBaseName }}.iemod | ||
asset_name: ${{ steps.CreateIEModZipPackage.outputs.PackageBaseName }}.iemod | ||
tag: ${{ github.ref }} | ||
overwrite: true | ||
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- name: Upload zip package to latest release | ||
uses: svenstaro/upload-release-action@v1-release | ||
if: github.ref != 'refs/heads/main' | ||
with: | ||
repo_token: ${{ secrets.GITHUB_TOKEN }} | ||
file: ${{ steps.CreateIEModZipPackage.outputs.PackageBaseName }}.zip | ||
asset_name: ${{ steps.CreateIEModZipPackage.outputs.PackageBaseName }}.zip | ||
tag: ${{ github.ref }} | ||
overwrite: true |
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# Icewind-Dale-II-Voice-Pack-For-EE-2.6 | ||
Icewind Dale II Voice Pack for Infinity Engine Enhanced Edition games version 2.6 and above. | ||
# Icewind Dale II Voice Pack for EE 2.6+ | ||
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## Overview | ||
This mod adds the new voicesets added in Icewind Dale II to the Infinity Engine (Baldur's Gate/Baldur's Gate II/Icewind Dale) Enhanced Edition games version 2.6 or above. | ||
Does not include the voicesets reused from Icewind Dale 1. | ||
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##Limitations | ||
Icewind Dale II supports 2 "Critical Hit" responses. EE games only support a single response which led to one of these responses getting unused and cut. | ||
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## Version history | ||
### 1.0.0 | ||
Initial release. | ||
Adds the 12 new sets from IWD2. | ||
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## Acknowledgments | ||
Thanks for CamDawg for [his documentation on EE 2.6+ voicesets](https://github.com/Gibberlings3/EE_soundset_tool). | ||
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Thanks for Smeagolheart for the [Awesome Soundsets documentation](https://forums.beamdog.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee/p1), inspiring to create this mod. | ||
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### Tools Used in Creation | ||
[WeiDU](http://www.weidu.org) by Wes Weimer, and then the bigg and then Wisp | ||
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[NearInfinity](https://github.com/NearInfinityBrowser/NearInfinity) by Jon Olav Hauglid, and then Argent77 and Astrobryguy | ||
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[Infinity Engine Structures Description Project](http://iesdp.gibberlings3.net) maintained by igi | ||
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[Infinity Auto Packager](https://www.gibberlings3.net/forums/topic/31131-infinity-auto-packager-automatically-generate-mod-packages-when-you-publish-a-release) by AlienQUAKE. | ||
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[Infinity Sound Converter](http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=99) from TeamBG. | ||
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## Copyright | ||
This mod is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. This mod is also not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners. |
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