.NET Project Template for PCVR Gorilla Tag Mods
To install the template, run
dotnet new --install Graic.Template.GorillaTagModTemplate.nuspec
from the command line.
The template can be used from the command line by running dotnet new gtmod -A [Authorname]
. Command line help for the template can be found by running dotnet new gtmod -h
.
To enable the template to be used in Visual Studio, open Visual Studio without code and navigate to Tools/Options/Environment/Preview Features
.
Make sure that "Show all .NET Core Templates in the New Project Dialog" is checked.
The template should then appear in Visual Studio Templates, under "Gorilla Tag Mod".
- Project Name is used as the name of the mod. Do not put spaces in the project name, as it will prevent the mod from loading.
- Author Name is the name of the author, used for the plugin info.
- Gorilla Tag Location is the path to the place where Gorilla Tag is installed. By default, it is
C:\Program Files (x86)\Steam\steamapps\common\Gorilla Tag
. This is used for copying the mod on build and for referencing game files.
The template creates the following files of note:
- Plugin.cs: The main class of your mod. Most of your code should go here.
- PluginInfo.cs: This holds information about your plugin in a central location. This is where the plugin name, id, and version are stored.
- HarmonyPatches.cs: This handles the application of harmony patches (such as ExamplePatch). You shouldn't need to modify this class.
- Patches/ExamplePatch.cs: This demonstrates how patches are created, you should remove or modify it as you see fit.
- MakeRelease.ps1: This script generates a MonkeModManager compatible release (named ModName-v.zip). You should use this to create builds that you share with others.
- Directory.Build.props: This file contains information about where dependencies are located. If you are getting CS024 (type could not be found) errors, GamePath is probably wrong.
Builds can be generated automatically with https://gist.github.com/Graicc/8ca16f70e9603e9975d99c4a607ff77a