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Add initial implementation of zCVobAnimate #329
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Unfortunately I couldn't find an object which has this animation.
I also don't like we introduce certain MorphMesh parameters for PrepareMeshFilter(), yes, some of them are legacy of mine, but we need to be clear here.
I will check it during Easter and try to optimize.
…o check dynamically if an mmb is set.
…alculation needs.
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Hey hey. I changed your wobble grass branch a little.
- The complains about AbstractMeshBuilder were more on my side. I improved the parameters a little.
- You were kind of lazy, my friend. :-D HeadMorph contains VobAnimate logic... Tststs. 🤣 - I created a subclass for both.
Please check briefly and once ok for you, you can merge.
Add initial implementation of zCVobAnimate