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Feature/more externals #302
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{ | ||
Debug.LogError(e); | ||
audioClip = AudioClip.Create("Sound", 1, 1, 44100, false); | ||
audioClip.SetData(new float[] { 0 }, 0); // almost empty audio |
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Why setting an empty one instead of stopping the clip creation fully?
Please also name an example of a file which isn't loadable.
Assets/GothicVR/Scripts/Npc/Actions/AnimationActions/LookAtNpc.cs
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Assets/GothicVR/Scripts/Npc/Actions/AnimationActions/TurnToNpc.cs
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ExtWldInsertItem ExtWldGetMobState ExtWldIsTime ExtWldGetDay ExtWldSetTime ExtNpcCanSeeNpc ExtNpcPerceptionDisable ExtNpcGetDistToWp ExtNpcHasEquippedRangedWeapon ExtNpcGetEquippedRangedWeapon ExtNpcHasEquippedMeleeWeapon ExtNpcGetEquippedMeleeWeapon ExtNpcHasEquippedArmor ExtHlpGetInstanceId ExtAiLookAt ExtAiLookAtNpc ExtContinueRoutine ExtPlayAniBs ExtTurnToNpc
…t have a typo in the scripts
…tNextWp ExtNpcGetTalentValue
TA Removed Externals: ClearInventory
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…dling for ZS_Loop()
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A few more things to test and optimize. Then we're good to merge today.
{ | ||
var props = GetProperties(npc); | ||
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//TBD |
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I always put a "FIXME" as a comment. This helps searching for it in the future. (And I also highlighted the FIXMEs in bright blue to see them instantly): https://rider-support.jetbrains.com/hc/en-us/community/posts/360009890900-Are-FIXME-comments-supported-in-Rider-Can-only-see-TODO-items
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Just2-3 more elements to discuss. Especially the hard coded Hut WayPoint. Please review.
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Merge... Do it... I know you want it. 🤣
Adding more externals
For animation we need to properly test if it works