fix(VobCreator): Use VobMorph for vobs from now on. #384
Workflow file for this run
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name: GothicVR Build Jobs | |
on: | |
pull_request: | |
branches: | |
- main | |
types: [labeled] | |
# We will reuse it once we define release pipeline | |
# push: | |
# branches: | |
# - main | |
# paths-ignore: | |
# - 'docs/**' | |
# - "README.md" | |
jobs: | |
######### | |
# TESTS # | |
######### | |
# Unit_Tests: | |
# if: ${{ github.event.label.name == 'Pipeline' }} | |
# name: Test in ${{ matrix.testMode }} | |
# runs-on: self-hosted | |
# strategy: | |
# fail-fast: false | |
# matrix: | |
# testMode: | |
# - playmode | |
# - editmode | |
# steps: | |
# - uses: actions/checkout@v3 | |
# with: | |
# lfs: true | |
# fetch-depth: 0 | |
# clean: true | |
# - uses: actions/cache@v3 | |
# with: | |
# path: ${{ matrix.projectPath }}/Library | |
# key: Library-${{ matrix.projectPath }} | |
# restore-keys: | | |
# Library- | |
# - uses: game-ci/unity-test-runner@v3 | |
# id: tests | |
# env: | |
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
# with: | |
# testMode: ${{ matrix.testMode }} | |
# artifactsPath: ${{ matrix.testMode }}-artifacts | |
# githubToken: ${{ secrets.GITHUB_TOKEN }} | |
# checkName: ${{ matrix.testMode }} Test Results | |
# coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+my.assembly.*' | |
# - uses: actions/upload-artifact@v3 | |
# if: always() | |
# with: | |
# name: Test results for ${{ matrix.testMode }} | |
# path: ${{ steps.tests.outputs.artifactsPath }} | |
# - uses: actions/upload-artifact@v3 | |
# if: always() | |
# with: | |
# name: Coverage results for ${{ matrix.testMode }} | |
# path: ${{ steps.tests.outputs.coveragePath }} | |
######### | |
# BUILD # | |
######### | |
buildForAllPlatforms: | |
if: ${{ github.event.label.name == 'Pipeline' }} | |
name: Build GothicVR for ${{ matrix.targetDevice }} | |
#needs: Unit_Tests | |
runs-on: self-hosted | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- targetPlatform: StandaloneWindows64 | |
targetDevice: Windows64 | |
- targetPlatform: Android | |
targetDevice: Pico | |
- targetPlatform: Android | |
targetDevice: Quest | |
steps: | |
# Checkout without LFS | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
#lfs: true | |
fetch-depth: 0 | |
clean: true | |
# Git LFS | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v4 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
# Cache | |
- uses: actions/cache@v4 | |
with: | |
path: Library | |
key: Library-${{ matrix.targetPlatform }} | |
restore-keys: Library- | |
# Build | |
- name: Build project | |
uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
targetPlatform: ${{ matrix.targetPlatform }} | |
allowDirtyBuild: true | |
buildMethod: GVR.Editor.Builds.UnityBuildTools.UnityBuilderAction.Perform${{ matrix.targetDevice }}Build | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: Build-${{ matrix.targetDevice }} | |
path: build/${{ matrix.targetDevice }} | |
expire-in: 2 days |