updates spawners + reach and centcomm #4
Merged
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About the PR
Further refines the item spawners. There is now a separate group for utility items & ammo, and significantly more weapons available. Effectively, almost every viable weapon that isn't total dogwater or completely unfun to fight has been added to the pool.
Ammo rarity being weird has been fixed (no more random caseless mags and antimateriel spam.)
The Nuclear Option has been re-introduced, but is now much rarer.
Updates reach & centcomm to add the new spawners. I don't feel like doing train right now.
Why / Balance
more weapons = more variety
more granularity with spawners = more balanced ammo & utility spawns
Technical details
N/A
Media
N/A
Requirements
Breaking changes
Changelog
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