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Merge Upstream (UNstable) :-) #31
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Co-authored-by: Winkarst <[email protected]>
* fix starting gear storage * removal of unused --------- Co-authored-by: MetalSage <[email protected]>
* Fix grids and docks being culled from display prematurely * Fix inconsistent disabling of "Undock" buttons * Add a radar icon to indicate where the controlling console is * Tidy up math Remove lots of sketchy transforms-of-transforms, which should have been as single matrix multiply. Assign proper names to matrices. Remove some redundant calculations. * Feedback
* Fix door animations mispredicting if closing is interrupted On master it will flicker states a little bit partially due to it not being predicted. Instead we'll just set it straight back to opening (no animation is ever played anyway). * no log
It won't actually do anything.
ensure wires are always cut
* babyproof arrivals shuttle * always powered lights * uncuttable cables from terminal PR. --------- Co-authored-by: slarticodefast <[email protected]>
It functions identically to how V1 of orientation worked and it's incredibly annoying.
Co-authored-by: PJBot <[email protected]>
* Draw muzzle flash below mobs * Better naming --------- Co-authored-by: Winkarst <[email protected]>
This check conflicts with an attempt to FTL from the planet before expedition ends
Co-authored-by: deltanedas <@deltanedas:kde.org>
* begin * bones + pyrotten + goliath hide inhands * Update Resources/Prototypes/Entities/Objects/Materials/materials.yml Co-authored-by: slarticodefast <[email protected]> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <[email protected]> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <[email protected]> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <[email protected]> * pyrottOn --------- Co-authored-by: slarticodefast <[email protected]>
* add headset * Add icons * Meta change * fix * Revert + delete headset from locker
fix door auto close timer
* baby proof the terminal * Make a couple exceptions for items that you might take with you. * alwayspoweredlights * Uncuttable cables since cablecomp is a snowflake construction system * chairs and vendors * rerun heisentests * rerun tests again
* babyproof arrivals shuttle * always powered lights * uncuttable cables from terminal PR. --------- Co-authored-by: slarticodefast <[email protected]>
* fix bug, in ghost command lobby * fix * Fix build
* Makes admins not count towards the playercount cap * Update Content.Shared/CCVar/CCVars.Admin.cs (thx Aeshus Co-authored-by: Thomas <[email protected]> * Actually fixes whitespace on the comments Thanks VScode very good IDE --------- Co-authored-by: Thomas <[email protected]>
* Initial commit * hoili moili * now to add sherlock and doctor who * funny stick * Oops it was meant to be called metaphysical * Attribution * Even BETTER attribution
Added explosion resistance to secbelt
* chemmaster buffer has colors now * I have saved chemists everywhere * implimented panelcontainers instead of labels, slight visual rework * added UI changes to input buffer * fixed some unsightly indentation on brackets and removed redundant minheight specification from verticalstretch elements * Formatting and code cleanup * pills still not rendering correctly * more tinkering, entities finally display correctly * entities display correctly, pill fields default to max now * fixed stripes * fixed excess pillCount bug * removed cache, fixed tab swapping --------- Co-authored-by: Saphire <[email protected]>
* make spaceshroom cookable on grill * remove microwave recipe
* First commit * I'm silly * weh * will this work? * Better design * Fixes! * rider :( * L rider
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Dec 16, 2024
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…ace-Station into mergeupstream
UNRELATED CHECK FAIL MERGE MERGE MERGE!!! |
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