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* Nuclear Station 14 Ports (#3) * Nuclear Station 14 Ports Combines all PR's from old Repo into one. * lightbulb * yeah * fix 1 * rsi fixes * fix 5 trillion * It's a fine day * People open windows * They leave their houses * Just for a short while * They walk by the grass * And they look at the grass * They look at the sky --------- Co-authored-by: Icepick <[email protected]>
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Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Close_01.ogg
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- files: ["DRS_Junk_Wall_Gate_B_Close_01.ogg", "DRS_Junk_Wall_Gate_B_Open_01.ogg", | ||
"DRS_Metal_Bay_Door_Close_01.ogg", "DRS_Metal_Bay_Door_Open_01.ogg", | ||
"DRS_Metal_Jail_Swing_Close_01.ogg", | ||
"DRS_Metal_Jail_Swing_Open_01.ogg", "DRS_PodProtectron_Close_01.ogg", | ||
"DRS_PodProtectron_Open_01.ogg", | ||
"DRS_Vault_Door_Vertical_Close_A_01.ogg", | ||
"DRS_Vault_Door_Vertical_Open_A_01.ogg", | ||
"DRS_Vault_Gear_Door_Open_2D_01.ogg", | ||
"DRS_Vault_Gear_Door_Open_3D_01.ogg"] | ||
license: "CC-BY-NC-SA-3.0" | ||
copyright: "Bethesda Softworks, from fallout 4. Converted from WAV to OGG. License unconfirmed Fair use?" | ||
source: "https://www.youtube.com/watch?v=xTvducynPKQ" |
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Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flora.yml
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- type: entity | ||
id: N14FloraLogBase | ||
name: log | ||
description: Once a tree, always a log. | ||
abstract: true | ||
components: | ||
- type: Clickable | ||
- type: InteractionOutline | ||
- type: Sprite | ||
noRot: true | ||
sprite: _Nuclear14/Structures/Decoration/flora.rsi | ||
state: tree_log | ||
drawdepth: FloorObjects | ||
- type: Physics | ||
bodyType: Dynamic | ||
- type: Fixtures | ||
fixtures: | ||
fix1: | ||
shape: | ||
!type:PhysShapeCircle | ||
radius: 0.2 | ||
density: 2000 | ||
mask: | ||
- TableMask | ||
- type: Damageable | ||
damageContainer: Inorganic | ||
damageModifierSet: Wood | ||
- type: MeleeSound | ||
soundGroups: | ||
Brute: | ||
path: /Audio/Effects/chop.ogg | ||
params: | ||
variation: 0.05 | ||
- type: Destructible | ||
thresholds: | ||
- trigger: | ||
!type:DamageTrigger | ||
damage: 400 | ||
behaviors: | ||
- !type:DoActsBehavior | ||
acts: [ "Destruction" ] | ||
- trigger: | ||
!type:DamageTrigger | ||
damage: 50 | ||
behaviors: | ||
- !type:PlaySoundBehavior | ||
sound: | ||
path: /Audio/Effects/tree_fell.ogg | ||
params: | ||
volume: 5 | ||
variation: 0.05 | ||
- !type:DoActsBehavior | ||
acts: [ "Destruction" ] | ||
- !type:SpawnEntitiesBehavior | ||
spawn: | ||
Log: | ||
min: 2 | ||
max: 8 | ||
- type: Pullable | ||
|
||
- type: entity | ||
parent: N14FloraLogBase | ||
id: N14FloraLog1 | ||
suffix: seat | ||
name: log | ||
description: Once a tree, always a log. | ||
components: | ||
- type: Strap | ||
position: Stand | ||
buckleOffset: "0,-0.05" | ||
|
||
- type: entity | ||
parent: N14FloraLogBase | ||
id: N14FloraLog3 | ||
suffix: stash | ||
components: | ||
- type: Sprite | ||
state: timber |
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