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By request from Old Dance Jacket, who wanted to be able to use N14 Mapping Assets in SS14. We should probably trim this list down for what assets aren't actually needed (Any asset that is 100% unique to Fallout for instance) :cl: - add: Added a large number of mapping assets from Nuclear14
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Resources/Prototypes/Entities/Structures/Decoration/floordecor.yml
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Resources/Prototypes/Entities/Structures/Decoration/rails.yml
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- type: entity | ||
id: Rails | ||
name: railway | ||
placement: | ||
mode: SnapgridCenter | ||
components: | ||
- type: Sprite | ||
sprite: Structures/Decoration/rails64.rsi | ||
state: rails | ||
netsync: false | ||
drawdepth: FloorObjects | ||
- type: Damageable | ||
damageModifierSet: Wood | ||
damageContainer: Inorganic | ||
- type: Destructible | ||
thresholds: | ||
- trigger: | ||
!type:DamageTrigger | ||
damage: 200 | ||
behaviors: | ||
- !type:PlaySoundBehavior | ||
sound: | ||
collection: WoodDestroy | ||
- !type:DoActsBehavior | ||
acts: [ "Destruction" ] | ||
- type: Transform | ||
anchored: true | ||
- type: Physics | ||
bodyType: Static | ||
canCollide: false | ||
- type: Clickable | ||
|
||
- type: entity | ||
parent: Rails | ||
id: RailsJunctionRightTop | ||
suffix: junction right top | ||
components: | ||
- type: Sprite | ||
state: junction-right-top | ||
|
||
- type: entity | ||
parent: Rails | ||
id: RailsJunctionLeftTop | ||
suffix: junction left top | ||
components: | ||
- type: Sprite | ||
state: junction-left-top | ||
|
||
- type: entity | ||
parent: Rails | ||
id: RailsJunctionRightBottom | ||
suffix: junction right bottom | ||
components: | ||
- type: Sprite | ||
state: junction-right-bottom | ||
|
||
- type: entity | ||
parent: Rails | ||
id: RailsJunctionLeftBottom | ||
suffix: junction left bottom | ||
components: | ||
- type: Sprite | ||
state: junction-left-bottom | ||
|
||
- type: entity | ||
parent: Rails | ||
id: RailsTurnWS | ||
suffix: turn west-south | ||
components: | ||
- type: Sprite | ||
state: turn-WS | ||
|
||
- type: entity | ||
parent: Rails | ||
id: RailsTurnNW | ||
suffix: turn north-west | ||
components: | ||
- type: Sprite | ||
state: turn-NW | ||
|
||
- type: entity | ||
parent: Rails | ||
id: RailsTurnNE | ||
suffix: turn north-east | ||
components: | ||
- type: Sprite | ||
state: turn-NE | ||
|
||
- type: entity | ||
parent: Rails | ||
id: RailsTurnSE | ||
suffix: turn south-east | ||
components: | ||
- type: Sprite | ||
state: turn-SE |
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Resources/Prototypes/Entities/Structures/Decoration/torches.yml
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- type: entity | ||
id: Torch2 | ||
name: torch | ||
suffix: floor | ||
description: A flaming torch for lighting an area. | ||
placement: | ||
mode: SnapgridCenter | ||
components: | ||
- type: Transform | ||
anchored: true | ||
- type: Clickable | ||
- type: InteractionOutline | ||
- type: Physics | ||
bodyType: Static | ||
canCollide: false | ||
- type: Sprite | ||
netsync: false | ||
noRot: true | ||
sprite: Structures/Decoration/torches.rsi | ||
state: torch_unlit | ||
- type: Appearance | ||
- type: Reactive | ||
groups: | ||
Flammable: [ Touch ] | ||
Extinguish: [ Touch ] | ||
- type: ExtinguishOnInteract | ||
extinguishAttemptSound: | ||
path: /Audio/Items/candle_blowing.ogg | ||
params: | ||
variation: 0.05 | ||
volume: 10 | ||
- type: UseDelay | ||
- type: Flammable | ||
fireSpread: false | ||
canResistFire: false | ||
alwaysCombustible: true | ||
canExtinguish: true | ||
firestacksOnIgnite: 3.0 | ||
firestackFade: -0.01 | ||
damage: | ||
types: | ||
Heat: 0.1 | ||
- type: FireVisuals | ||
sprite: Structures/Decoration/torches.rsi | ||
normalState: torch_lit | ||
- type: Damageable | ||
damageModifierSet: Wood | ||
- type: Destructible | ||
thresholds: | ||
- trigger: | ||
!type:DamageTrigger | ||
damage: 50 | ||
behaviors: | ||
- !type:DoActsBehavior | ||
acts: [ "Destruction" ] | ||
- type: ToggleableLightVisuals | ||
spriteLayer: null | ||
- type: PointLight | ||
color: "#e39c40" | ||
radius: 5 | ||
power: 16 | ||
|
||
- type: entity | ||
parent: Torch2 | ||
id: TorchWall | ||
suffix: wall | ||
components: | ||
- type: Sprite | ||
noRot: false | ||
state: wall_torch_unlit | ||
- type: FireVisuals | ||
sprite: Structures/Decoration/torches.rsi | ||
normalState: wall_torch_lit |
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