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## About the PR Adds station map beacons to centcomm. Removes the generators in gravgen and gives the grid infinite power. Removed some player spawnpoints & added a few random item spawns to make certain areas have meatier loot. this pr is untested in actual gameplay, but the map initializes fine. ## Why / Balance map beacons good power was basically intended to be infinite anyways but it just used debug generators for some reason player spawns are intended to compact people more. hopefully it has Some Effect but we will see. ## Technical details <!-- Summary of code changes for easier review. --> ## Media <!-- Attach media if the PR makes ingame changes (clothing, items, features, etc). Small fixes/refactors are exempt. Media may be used in SS14 progress reports with credit. --> ## Requirements <!-- Confirm the following by placing an X in the brackets [X]: --> - [X] I have read and am following the [Pull Request and Changelog Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html). - [X] I have added media to this PR or it does not require an ingame showcase. <!-- You should understand that not following the above may get your PR closed at maintainer’s discretion --> ## Breaking changes <!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be posted in #codebase-changes. --> **Changelog** :cl: - add: Added station beacons to Centcomm.
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