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New component: Parry Mode #121

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Jan 10, 2025
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13 changes: 13 additions & 0 deletions cdtweaks/languages/english/parry.tra
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
@0 = "Parry Mode"
@1 = "Parry Mode

Parry allows the character to block incoming attacks and make spectacular counterattacks.
A successful parry (save vs. Breath) means that the attack does not damage the parrying character."

@2 = "Parry Mode On"

@3 = "Parry Mode Off"

@4 = "Parry (Success)"

@5 = "Riposte Attack"
5 changes: 4 additions & 1 deletion cdtweaks/languages/english/weidu.tra
Original file line number Diff line number Diff line change
Expand Up @@ -801,6 +801,7 @@ Use Baldur.lua options: a7_interval_ini
///// \\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\

@603000 = "Spontaneous Casting for Clerics [Luke]"

@604000 = "Weapon Finesse class feat for Thieves [Luke]"
Expand Down Expand Up @@ -833,4 +834,6 @@ Use Baldur.lua options: a7_interval_ini

@619000 = "Dirty Fighting class feat for Chaotic-aligned Rogues [Luke (EEex)]"

@621000 = "Self Concealment class feat for Monks [Luke (EEex)]"
@621000 = "Self Concealment class feat for Monks [Luke (EEex)]"

@622000 = "Parry Mode kit feat for Blades e Swashbucklers [Luke (EEex)]"
13 changes: 13 additions & 0 deletions cdtweaks/languages/italian/parry.tra
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
@0 = "Modalità Parata"
@1 = "Modalità Parata

La Modalità Parata consente al personaggio di bloccare gli attacchi ed effettuare spettacolari controattacchi.
Se un attacco viene parato con successo (tiro-salvezza contro Soffio), esso non danneggerà il personaggio."

@2 = "Modalità Parata Attivata"

@3 = "Modalità Parata Disattivata"

@4 = "Modalità Parata (Successo)"

@5 = "Controattacco"
2 changes: 2 additions & 0 deletions cdtweaks/languages/italian/weidu.tra
Original file line number Diff line number Diff line change
Expand Up @@ -748,3 +748,5 @@ Usa opzioni di Baldur.lua: a7_interval_ini
@619000 = "Aggiungi talento di classe Combattimento Scorretto per i Ladri di allineamento Caotico [Luke (EEex)]"

@621000 = "Aggiungi talento di classe Auto-Occultamento per i Monaci [Luke (EEex)]"

@622000 = "Aggiungi talento di classe Modalità Parata per Bardi Lama e Rodomonti [Luke (EEex)]"
18 changes: 18 additions & 0 deletions cdtweaks/lib/comp_6220.tpa
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\////\\\\////
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\////\\\\////
///// \\\\\////\\\\////
///// Parry Mode kit feat for Blades and Swashbucklers \\\\\
///// \\\\\////\\\\////
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\////\\\\////
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\////\\\\////

WITH_SCOPE BEGIN
INCLUDE "cdtweaks\luke\misc.tph"
INCLUDE "cdtweaks\ardanis\functions.tph"
//
INCLUDE "cdtweaks\lib\parry.tph"
//
WITH_TRA "cdtweaks\languages\english\parry.tra" "cdtweaks\languages\%LANGUAGE%\parry.tra" BEGIN
LAF "PARRY" END
END
END
117 changes: 117 additions & 0 deletions cdtweaks/lib/parry.tph
Original file line number Diff line number Diff line change
@@ -0,0 +1,117 @@
DEFINE_ACTION_FUNCTION "PARRY"
BEGIN
LAF "GT_ADD_SPELL"
INT_VAR
"type" = 4
"level" = 5
STR_VAR
"idsName" = "BLADE_SWASHBUCKLER_PARRY"
RET
"BLADE_SWASHBUCKLER_PARRY" = "resName"
END
//
LAF "ADD_EXTENDED_STAT" INT_VAR "max" = 30 STR_VAR "identifier" = "GT_NUMBER_OF_ATTACKS_PARRIED" END
//
WITH_SCOPE BEGIN
ACTION_TO_LOWER "BLADE_SWASHBUCKLER_PARRY"
//
COPY "cdtweaks\luke\bam\kit\parry\portrait_icon.bam" "override\%BLADE_SWASHBUCKLER_PARRY%d.bam"
COPY "cdtweaks\luke\bam\kit\parry\spl_icon.bam" "override\%BLADE_SWASHBUCKLER_PARRY%b.bam"
// main
CREATE "spl" "%BLADE_SWASHBUCKLER_PARRY%"
COPY_EXISTING "%BLADE_SWASHBUCKLER_PARRY%.spl" "override"
WRITE_LONG NAME1 RESOLVE_STR_REF (@0)
WRITE_LONG UNIDENTIFIED_DESC RESOLVE_STR_REF (@1)
WRITE_LONG DESC "-1"
WRITE_LONG NAME2 "-1"
WRITE_LONG 0x18 (BIT14 BOR BIT25) // ignore dead/wild magic, castable when silenced
WRITE_SHORT 0x1C 4 // type: innate
WRITE_LONG 0x34 1 // level
WRITE_ASCII 0x3A "%DEST_RES%B" #8 // icon
//
LPF "ADD_SPELL_HEADER" INT_VAR "target" = 5 "range" = 30 STR_VAR "icon" = "%DEST_RES%B" END
//
LPF "ADD_SPELL_EFFECT" INT_VAR "opcode" = 138 "target" = 1 "parameter2" = 7 END // SEQ_READY
LPF "ADD_SPELL_EFFECT" INT_VAR "opcode" = 174 "target" = 1 STR_VAR "resource" = "EFF_M11B" END // play sound
LPF "ADD_SPELL_EFFECT" INT_VAR "opcode" = 139 "target" = 1 "parameter1" = RESOLVE_STR_REF (@2) END // feedback string
//
LPF "ADD_SPELL_EFFECT" INT_VAR "opcode" = 402 "target" = 1 STR_VAR "resource" = "%DEST_RES%" END // invoke lua
BUT_ONLY
// cancel
CREATE "spl" "%BLADE_SWASHBUCKLER_PARRY%b"
COPY_EXISTING "%BLADE_SWASHBUCKLER_PARRY%b.spl" "override"
WRITE_LONG NAME1 RESOLVE_STR_REF (@3)
WRITE_LONG UNIDENTIFIED_DESC "-1"
WRITE_LONG DESC "-1"
WRITE_LONG NAME2 "-1"
WRITE_LONG 0x18 (BIT14 BOR BIT25) // ignore dead/wild magic, castable when silenced
WRITE_SHORT 0x1C 4 // type: innate
WRITE_LONG 0x34 1 // level
WRITE_ASCII 0x3A "%DEST_RES%" #8
//
LPF "ADD_SPELL_HEADER" INT_VAR "target" = 5 "range" = 30 STR_VAR "icon" = "%DEST_RES%" END
//
LPF "ADD_SPELL_EFFECT" INT_VAR "opcode" = 402 "target" = 1 "parameter1" = 1 STR_VAR "resource" = "%BLADE_SWASHBUCKLER_PARRY%" END // invoke lua
BUT_ONLY
// SEQ_ATTACK + feedback string
CREATE "spl" "%BLADE_SWASHBUCKLER_PARRY%e"
COPY_EXISTING "%BLADE_SWASHBUCKLER_PARRY%e.spl" "override"
WRITE_LONG NAME1 "-1"
WRITE_LONG UNIDENTIFIED_DESC "-1"
WRITE_LONG DESC "-1"
WRITE_LONG NAME2 "-1"
WRITE_LONG 0x18 (BIT14 BOR BIT25) // ignore dead/wild magic, castable when silenced
WRITE_SHORT 0x1C 4 // type: innate
WRITE_LONG 0x34 1 // level
WRITE_ASCII 0x3A "%DEST_RES%" #8
//
LPF "ADD_SPELL_HEADER" INT_VAR "range" = 30 STR_VAR "icon" = "%DEST_RES%" END
//
LPF "ADD_SPELL_EFFECT" INT_VAR "opcode" = 138 "target" = 1 "parameter2" = 0 END // set animation (ATTACK)
LPF "ADD_SPELL_EFFECT" INT_VAR "opcode" = 139 "target" = 1 "parameter1" = RESOLVE_STR_REF (@4) END // "Parry (Success)"
BUT_ONLY
// riposte attack
CREATE "spl" "%BLADE_SWASHBUCKLER_PARRY%f"
COPY_EXISTING "%BLADE_SWASHBUCKLER_PARRY%f.spl" "override"
WRITE_LONG NAME1 RESOLVE_STR_REF (@5)
WRITE_LONG UNIDENTIFIED_DESC "-1"
WRITE_LONG DESC "-1"
WRITE_LONG NAME2 "-1"
WRITE_LONG 0x18 (BIT14 BOR BIT25) // ignore dead/wild magic, castable when silenced
WRITE_SHORT 0x1C 4 // type: innate
WRITE_LONG 0x34 1 // level
WRITE_ASCII 0x3A "%BLADE_SWASHBUCKLER_PARRY%B" #8
//
LPF "ADD_SPELL_HEADER" INT_VAR "range" = 30 STR_VAR "icon" = "%BLADE_SWASHBUCKLER_PARRY%B" END
//
LPF "ADD_SPELL_EFFECT" INT_VAR "opcode" = 402 "target" = 2 "parameter1" = 2 STR_VAR "resource" = "%BLADE_SWASHBUCKLER_PARRY%" END // invoke lua
BUT_ONLY
// SEQ_READY
CREATE "spl" "%BLADE_SWASHBUCKLER_PARRY%g"
COPY_EXISTING "%BLADE_SWASHBUCKLER_PARRY%g.spl" "override"
WRITE_LONG NAME1 "-1"
WRITE_LONG UNIDENTIFIED_DESC "-1"
WRITE_LONG DESC "-1"
WRITE_LONG NAME2 "-1"
WRITE_LONG 0x18 (BIT14 BOR BIT25) // ignore dead/wild magic, castable when silenced
WRITE_SHORT 0x1C 4 // type: innate
WRITE_LONG 0x34 1 // level
WRITE_ASCII 0x3A "%BLADE_SWASHBUCKLER_PARRY%B" #8
//
LPF "ADD_SPELL_HEADER" INT_VAR "target" = 5 "range" = 30 STR_VAR "icon" = "%BLADE_SWASHBUCKLER_PARRY%B" END
//
LPF "ADD_SPELL_EFFECT" INT_VAR "opcode" = 138 "target" = 1 "parameter2" = 7 END // set animation (READY)
BUT_ONLY
END
// lua
WITH_SCOPE BEGIN
LAF "ADD_STATDESC_ENTRY" INT_VAR "description" = RESOLVE_STR_REF (@0) STR_VAR "bam_file" = "%BLADE_SWASHBUCKLER_PARRY%D" RET "feedback_icon" = "index" END
//
LAF "APPEND_LUA_FUNCTION" STR_VAR "description" = "Class/Kit Abilities" "sourceFileSpec" = "cdtweaks\luke\lua\kit\parry.lua" "destRes" = "m_gtspcl" END
LAF "APPEND_LUA_FUNCTION" STR_VAR "description" = "AI-related stuff" "sourceFileSpec" = "cdtweaks\luke\lua\ai\object_type.lua" "destRes" = "m_gt#ai" END
END
//
ACTION_IF !(FILE_EXISTS_IN_GAME "m_gttbls.lua") BEGIN
COPY "cdtweaks\luke\lua\m_gttbls.lua" "override"
END
END
Binary file added cdtweaks/luke/bam/kit/parry/portrait_icon.bam
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Binary file added cdtweaks/luke/bam/kit/parry/spl_icon.bam
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