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Copied from @GeoKureli/ColyseusTest-Server which is the server side to @GeoKureli/ColyseusTest which was copied from @AustinEast/bass-master-online

Haxelibs

  • zerolib: 0.8.0
  • colyseus: 0.14.9
  • colyseus-websocket: 1.0.10

Austin's Server code

The Server is made up of two parts:

  • The Game's logic, written in Haxe (Game.hx)
  • The Colyseus server, written in Typescript (index.ts & GameRoom.ts)

You may be wondering what the motivation was behind writing the Game logic in Haxe, even though its output is run on a server by a Typescript-based Node app. Normally it would be simpler to write it all in Typescript, but there are a couple of advantages to doing it this way:

  1. It allows the Game instance running on the Server to easiy share Types and Utility methods with the Client app (which is built with Haxeflixel, a Haxe-based Game Framework). Check out the shared directory the see what I mean.
  2. It gives access to the Haxe ecosystem, which includes its awesome standard library along with other great game-oriented libraries (zerolib in this case)!
  3. It's more fun to write code in Haxe!

Building

Direct your terminal to the server directory:

cd server/

Install the Node dependencies, then build the Colyseus Schema:

npm i
npm run schema

Compile the Haxe code:

haxe game.hxml

Start the Server:

npm start

Client

TODO

Development

Server

TODO

Client

About

Server code for the Newgrounds Advent 2020

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