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Merge pull request #971 from crix870/blacksmithing/merchant-adjustmen…
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…ts,-fur/hide-adjustments,-typos

Steel, blacksmithing/merchant adjustments, hide/fur price changes
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Lutowski authored Dec 20, 2024
2 parents ef241b0 + dfc8c53 commit 8fa2b0a
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Showing 16 changed files with 156 additions and 130 deletions.
8 changes: 4 additions & 4 deletions code/game/objects/items/rogueitems/natural/animals.dm
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Expand Up @@ -3,26 +3,26 @@
/obj/item/natural/hide
name = "hide"
icon_state = "hide"
desc = "Hide from one of Gott's creachers."
desc = "Hide from one of Dendor's creachers."
dropshrink = 0.50
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FLAMMABLE
drop_sound = 'sound/foley/dropsound/cloth_drop.ogg'
sellprice = 20
sellprice = 8

/obj/item/natural/fur
name = "fur"
icon_state = "wool1"
desc = "Fur from one of Gott's creachers."
desc = "Fur from one of Dendor's creachers."
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FLAMMABLE
drop_sound = 'sound/foley/dropsound/cloth_drop.ogg'
color = "#5c5243"
sellprice = 40
sellprice = 18

//RTD make this a storage item and make clickign on animals with things put it in storage
/obj/item/natural/saddle
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Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,7 @@
spitoutmouth = FALSE
bundletype = /obj/item/natural/bundle/cloth
var/wet = 0
/// Effectiveness when used as a bandage, how much bloodloss we can tampon
/// Effectiveness when used as a bandage, how much bloodloss we can staunch
var/bandage_effectiveness = 0.9

/obj/item/natural/cloth/attack_right(mob/user)
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4 changes: 2 additions & 2 deletions code/game/objects/items/rogueweapons/melee/polearms.dm
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Expand Up @@ -245,7 +245,7 @@
possible_item_intents = list(SPEAR_THRUST, SPEAR_BASH) //bash is for nonlethal takedowns, only targets limbs
gripped_intents = list(SPEAR_THRUST, /datum/intent/spear/cut/halberd, /datum/intent/sword/chop, SPEAR_BASH)
name = "halberd"
desc = "An iron halberd, mostly used by town guards."
desc = "A steel halberd, mostly used by town guards."
icon_state = "halberd"
icon = 'icons/roguetown/weapons/64.dmi'
pixel_y = -16
Expand Down Expand Up @@ -293,7 +293,7 @@
possible_item_intents = list(/datum/intent/spear/thrust/eaglebeak, SPEAR_BASH) //bash is for nonlethal takedowns, only targets limbs
gripped_intents = list(/datum/intent/spear/thrust/eaglebeak, /datum/intent/mace/smash/eaglebeak, SPEAR_BASH)
name = "eagle's beak"
desc = "A reinforced pole affixed with an ornate steel eagle's head, of which it's beak is intended to pierce with great harm."
desc = "A reinforced pole affixed with an ornate steel eagle's head, of which its beak is intended to pierce with great harm."
icon_state = "eaglebeak"
icon = 'icons/roguetown/weapons/64.dmi'
pixel_y = -16
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2 changes: 1 addition & 1 deletion code/game/objects/structures/bearpelt.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/obj/structure/bearpelt
name = "Bearpelt"
desc = "A hide of a slayin bear. It looks poorly made."
desc = "A hide of a slain bear. It looks poorly made."
icon = 'icons/turf/floors/bear.dmi'
icon_state = "bear"
density = FALSE
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4 changes: 2 additions & 2 deletions code/game/objects/structures/signs/signs_plaques.dm
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Expand Up @@ -49,8 +49,8 @@

/obj/structure/rogue/trophy/deer
name = "deer trophy"
desc = "A deer head, a skilled hunter must have slayin this creature."
desc = "A deer head, a skilled hunter must have slain this creature."
icon = 'icons/roguetown/misc/structure.dmi'
icon_state = "deer_trophy"
dir = SOUTH
pixel_y = 32
pixel_y = 32
67 changes: 43 additions & 24 deletions code/modules/cargo/packsrogue/armor.dm
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Expand Up @@ -36,30 +36,6 @@
/obj/item/clothing/mask/rogue/facemask/steel,
)

/datum/supply_pack/rogue/armor/bracers
name = "Steel Bracers"
cost = 50
contains = list(
/obj/item/clothing/wrists/roguetown/bracers,
/obj/item/clothing/wrists/roguetown/bracers,
)

/datum/supply_pack/rogue/armor/chaingauntlets
name = "Steel Chain Gauntlets"
cost = 50
contains = list(
/obj/item/clothing/gloves/roguetown/chain,
/obj/item/clothing/gloves/roguetown/chain,
)

/datum/supply_pack/rogue/armor/boots
name = "Steel Boots"
cost = 50
contains = list(
/obj/item/clothing/shoes/roguetown/boots,
/obj/item/clothing/shoes/roguetown/boots,
)

/datum/supply_pack/rogue/armor/gambeson
name = "Gambeson"
cost = 50
Expand Down Expand Up @@ -123,3 +99,46 @@
/obj/item/clothing/suit/roguetown/armor/plate/full,
/obj/item/clothing/suit/roguetown/armor/plate/full,
)

/datum/supply_pack/rogue/armor/bracers
name = "Steel Bracers"
cost = 50
contains = list(
/obj/item/clothing/wrists/roguetown/bracers,
/obj/item/clothing/wrists/roguetown/bracers,
)

/datum/supply_pack/rogue/armor/chaingauntlets
name = "Steel Chain Gauntlets"
cost = 50
contains = list(
/obj/item/clothing/gloves/roguetown/chain,
/obj/item/clothing/gloves/roguetown/chain,
)


/datum/supply_pack/rogue/armor/pants/plate
name = "Iron Chain Chausses"
cost = 50
contains = list(
/obj/item/clothing/under/roguetown/chainlegs/iron,
/obj/item/clothing/under/roguetown/chainlegs/iron,
)

/datum/supply_pack/rogue/armor/pants/chain
name = "Steel Plated Chausses"
cost = 120
contains = list(
/obj/item/clothing/under/roguetown/platelegs,
/obj/item/clothing/under/roguetown/platelegs,
)


/datum/supply_pack/rogue/armor/boots
name = "Steel Boots"
cost = 50
contains = list(
/obj/item/clothing/shoes/roguetown/boots/armor,
/obj/item/clothing/shoes/roguetown/boots/armor,
)

2 changes: 1 addition & 1 deletion code/modules/cargo/packsrogue/food.dm
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Expand Up @@ -71,7 +71,7 @@

/datum/supply_pack/rogue/food/butter
name = "Butter"
cost = 40
cost = 35
contains = list(
/obj/item/reagent_containers/food/snacks/butter,
/obj/item/reagent_containers/food/snacks/butter,
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115 changes: 58 additions & 57 deletions code/modules/cargo/packsrogue/wardrobe.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,45 +4,6 @@
crate_name = "merchant guild's crate"
crate_type = /obj/structure/closet/crate/chest/merchant

/datum/supply_pack/rogue/wardrobe/cloaks/bhalfcloaks
name = "Half-Cloaks"
cost = 20
contains = list(
/obj/item/clothing/cloak/half,
/obj/item/clothing/cloak/half,
)

/datum/supply_pack/rogue/wardrobe/cloaks/bcloaks
name = "Blue Cloaks"
cost = 20
contains = list(
/obj/item/clothing/cloak/raincloak/blue,
/obj/item/clothing/cloak/raincloak/blue,
)

/datum/supply_pack/rogue/wardrobe/cloaks/rcloaks
name = "Red Cloaks"
cost = 20
contains = list(
/obj/item/clothing/cloak/raincloak/red,
/obj/item/clothing/cloak/raincloak/red,
)

/datum/supply_pack/rogue/wardrobe/cloaks/gcloaks
name = "Green Cloaks"
cost = 20
contains = list(
/obj/item/clothing/cloak/raincloak/green,
/obj/item/clothing/cloak/raincloak/green,
)

/datum/supply_pack/rogue/wardrobe/gloves/fgloves
name = "Fingerless Gloves"
cost = 5
contains = list(
/obj/item/clothing/gloves/roguetown/fingerless,
/obj/item/clothing/gloves/roguetown/fingerless,
)

/datum/supply_pack/rogue/wardrobe/hat/witchhat
name = "Witch-Hunter's Hats"
Expand Down Expand Up @@ -76,20 +37,50 @@
/obj/item/clothing/head/roguetown/bardhat,
)

/datum/supply_pack/rogue/wardrobe/shoes/shalal
name = "Shalal Shoes"
cost = 10
/datum/supply_pack/rogue/wardrobe/masks/specs
name = "Spectacles"
cost = 25
contains = list(
/obj/item/clothing/shoes/roguetown/shalal,
/obj/item/clothing/shoes/roguetown/shalal,
/obj/item/clothing/mask/rogue/spectacles,
)

/datum/supply_pack/rogue/wardrobe/shoes/sandals
name = "Sandals"
cost = 5
/datum/supply_pack/rogue/wardrobe/masks/goldspecs
name = "Golden Spectacles"
cost = 60
contains = list(
/obj/item/clothing/shoes/roguetown/gladiator,
/obj/item/clothing/shoes/roguetown/gladiator,
/obj/item/clothing/mask/rogue/spectacles/golden,
)

/datum/supply_pack/rogue/wardrobe/cloaks/bhalfcloaks
name = "Half-Cloaks"
cost = 20
contains = list(
/obj/item/clothing/cloak/half,
/obj/item/clothing/cloak/half,
)

/datum/supply_pack/rogue/wardrobe/cloaks/bcloaks
name = "Blue Cloaks"
cost = 20
contains = list(
/obj/item/clothing/cloak/raincloak/blue,
/obj/item/clothing/cloak/raincloak/blue,
)

/datum/supply_pack/rogue/wardrobe/cloaks/rcloaks
name = "Red Cloaks"
cost = 20
contains = list(
/obj/item/clothing/cloak/raincloak/red,
/obj/item/clothing/cloak/raincloak/red,
)

/datum/supply_pack/rogue/wardrobe/cloaks/gcloaks
name = "Green Cloaks"
cost = 20
contains = list(
/obj/item/clothing/cloak/raincloak/green,
/obj/item/clothing/cloak/raincloak/green,
)

/datum/supply_pack/rogue/wardrobe/suits/blackdress
Expand Down Expand Up @@ -134,6 +125,14 @@
/obj/item/clothing/suit/roguetown/shirt/undershirt/puritan,
)

/datum/supply_pack/rogue/wardrobe/gloves/fgloves
name = "Fingerless Gloves"
cost = 5
contains = list(
/obj/item/clothing/gloves/roguetown/fingerless,
/obj/item/clothing/gloves/roguetown/fingerless,
)

/datum/supply_pack/rogue/wardrobe/pants/formal
name = "Formal Pants"
cost = 20
Expand All @@ -150,16 +149,18 @@
/obj/item/clothing/shoes/roguetown/nobleboot,
)

/datum/supply_pack/rogue/wardrobe/masks/specs
name = "Spectacles"
cost = 25
/datum/supply_pack/rogue/wardrobe/shoes/shalal
name = "Shalal Shoes"
cost = 10
contains = list(
/obj/item/clothing/mask/rogue/spectacles,
/obj/item/clothing/shoes/roguetown/shalal,
/obj/item/clothing/shoes/roguetown/shalal,
)

/datum/supply_pack/rogue/wardrobe/masks/goldspecs
name = "Golden Spectacles"
cost = 60
/datum/supply_pack/rogue/wardrobe/shoes/sandals
name = "Sandals"
cost = 5
contains = list(
/obj/item/clothing/mask/rogue/spectacles/golden,
/obj/item/clothing/shoes/roguetown/gladiator,
/obj/item/clothing/shoes/roguetown/gladiator,
)
2 changes: 1 addition & 1 deletion code/modules/farming/soil.dm
Original file line number Diff line number Diff line change
Expand Up @@ -431,7 +431,7 @@
if(blessed_time > 0)
. += span_good("The soil seems blessed.")
if(fertilized_time > 0)
. += span_good("The soil has special fertilzier mixed in.")
. += span_good("The soil has special fertilizer mixed in.")

#define BLESSING_WEED_DECAY_RATE 10 / (1 MINUTES)
#define WEED_GROWTH_RATE 3 / (1 MINUTES)
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Original file line number Diff line number Diff line change
Expand Up @@ -121,28 +121,28 @@
craftdiff = 3

/datum/anvil_recipe/armor/steel/halfplate
name = "Half-Plate Armour (+2 Steel)"
name = "Half-Plate Armour (+2 Steel, +1 Hide)"
req_bar = /obj/item/ingot/steel
additional_items = list(/obj/item/ingot/steel,/obj/item/ingot/steel)
additional_items = list(/obj/item/ingot/steel,/obj/item/ingot/steel,/obj/item/natural/hide)
created_item = /obj/item/clothing/suit/roguetown/armor/plate
craftdiff = 3

/datum/anvil_recipe/armor/steel/fullplate
name = "Full-Plate Armour (+3 Steel)"
name = "Full-Plate Armour (+3 Steel, +1 Hide)"
req_bar = /obj/item/ingot/steel
additional_items = list(/obj/item/ingot/steel, /obj/item/ingot/steel, /obj/item/ingot/steel)
additional_items = list(/obj/item/ingot/steel, /obj/item/ingot/steel, /obj/item/ingot/steel, /obj/item/natural/hide)
created_item = /obj/item/clothing/suit/roguetown/armor/plate/full
craftdiff = 4

/datum/anvil_recipe/armor/steel/platebikini
name = "Half-Plate Bikini (+1 Steel +1 Hide)"
name = "Half-Plate Bikini (+1 Steel, +1 Hide)"
req_bar = /obj/item/ingot/steel
additional_items = list(/obj/item/ingot/steel, /obj/item/natural/hide)
created_item = /obj/item/clothing/suit/roguetown/armor/plate/bikini
craftdiff = 3

/datum/anvil_recipe/armor/steel/fullplatebikini
name = "Full-Plate Bikini (+2 Steel +1 Hide)"
name = "Full-Plate Bikini (+2 Steel, +1 Hide)"
req_bar = /obj/item/ingot/steel
additional_items = list(/obj/item/ingot/steel, /obj/item/ingot/steel, /obj/item/natural/hide)
created_item = /obj/item/clothing/suit/roguetown/armor/plate/full/bikini
Expand All @@ -156,7 +156,7 @@
craftdiff = 2

/datum/anvil_recipe/armor/steel/steel/brigandine
name = "Brigandine (+1 Steel +2 Cloth)"
name = "Brigandine (+1 Steel, +2 Cloth)"
req_bar = /obj/item/ingot/steel
additional_items = list(/obj/item/ingot/steel, /obj/item/natural/cloth, /obj/item/natural/cloth)
created_item = /obj/item/clothing/suit/roguetown/armor/brigandine
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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

// --------- IRON -----------
/datum/anvil_recipe/tools/surgery/surgerytools
name = "Surgeon's Bag (+1 iron +1 hide)"
name = "Surgeon's Bag (+1 Iron, +1 Hide)"
req_bar = /obj/item/ingot/iron
additional_items = list(/obj/item/ingot/iron, /obj/item/natural/hide)
created_item = /obj/item/storage/belt/rogue/surgery_bag/full
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