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Changes the adjudicator loadouts to Whip/Exe sword/Bastard sword on d…
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…ongwaiver's advice. Confessors now get xbows+the skill + tossblades.
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Onutsio committed Dec 10, 2024
1 parent ef7c32e commit 56f713c
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Showing 2 changed files with 11 additions and 9 deletions.
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H.mind.adjust_skillrank(/datum/skill/misc/stealing, 5, TRUE)
H.mind.adjust_skillrank(/datum/skill/misc/lockpicking, 5, TRUE)
H.mind.adjust_skillrank(/datum/skill/misc/tracking, 4, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 4, TRUE)
cloak = /obj/item/clothing/suit/roguetown/armor/longcoat
beltr = /obj/item/rogueweapon/mace/cudgel
wrists = /obj/item/clothing/neck/roguetown/psicross/silver
gloves = /obj/item/clothing/gloves/roguetown/leather/black
beltl = /obj/item/rogueweapon/huntingknife/idagger/steel
beltr = /obj/item/quiver/bolts
backr = /obj/item/storage/backpack/rogue/satchel/black
belt = /obj/item/storage/belt/rogue/leather
backl = /obj/item/gun/ballistic/revolver/grenadelauncher/crossbow
belt = /obj/item/storage/belt/rogue/leather/knifebelt/black/psydon
pants = /obj/item/clothing/under/roguetown/trou/leather
armor = /obj/item/clothing/suit/roguetown/armor/leather/studded
shirt = /obj/item/clothing/suit/roguetown/shirt/shortshirt/random
shoes = /obj/item/clothing/shoes/roguetown/boots
mask = /obj/item/clothing/mask/rogue/facemask/psydonmask
head = /obj/item/clothing/head/roguetown/roguehood/psydon
backpack_contents = list(/obj/item/roguekey/inquisition = 1, /obj/item/lockpickring/mundane = 1)
backpack_contents = list(/obj/item/roguekey/inquisition = 1, /obj/item/lockpickring/mundane = 1, /obj/item/rogueweapon/mace/cudgel)
H.change_stat("strength", -1) // weasel
H.change_stat("endurance", 3)
H.change_stat("perception", 2)
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/datum/outfit/job/roguetown/psydoniantemplar/choose_loadout(mob/living/carbon/human/H)
. = ..()
var/weapons = list("Bastard Sword","Flail","Mace")
var/weapons = list("Bastard Sword","Whip","Executioner Sword")
var/weapon_choice = input(H,"Choose your weapon.", "TAKE UP ARMS") as anything in weapons
switch(weapon_choice)
if("Bastard Sword")
H.put_in_hands(new /obj/item/rogueweapon/sword/long(H), TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/swords, 1, TRUE)
if("Flail")
H.put_in_hands(new /obj/item/rogueweapon/flail(H), TRUE)
if("Whip")
H.put_in_hands(new /obj/item/rogueweapon/whip(H), TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/whipsflails, 1, TRUE)
if("Mace")
H.put_in_hands(new /obj/item/rogueweapon/mace(H), TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/maces, 1, TRUE)
if("Executioner Sword")
H.put_in_hands(new /obj/item/rogueweapon/sword/long/exe(H), TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/swords, 1, TRUE)

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