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################################## | ||
######## Default Settings ######## | ||
################################## | ||
# DO NOT EDIT, ANY CHANGES WILL BE OVERWRITTEN! | ||
# Copy settings from here and use them in either: | ||
# common.cfg - applies settings to every instance. | ||
# [instance].cfg - applies settings to a specific instance. | ||
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#### Game Server Settings #### | ||
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## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters | ||
ip="0.0.0.0" | ||
port="5001" | ||
beaconport="5002" | ||
shutdownport="5003" | ||
queryport="27015" | ||
adminlabel="true" # Enable admin icon. | ||
allowsensitivewords="true" | ||
altsavedirectoryname="${defaultmap}" | ||
anticheat="true" | ||
damageself="true" | ||
damangeallies="true" | ||
gamemode="0" # 0 = PvP; 1 = PvE | ||
greenhand="true" | ||
maxplayers="40" | ||
maxqueuesize="50" | ||
queuevalidtime="120" | ||
saveinterval="300" | ||
serveradmins="" # Use 17-digit Steam IDs separated by commas to grant admin privileges to players. | ||
servername="LinuxGSM" | ||
serverpassword="" | ||
servertags="LinuxGSM" | ||
steamsocket="0" # Use Steam Socket. 0 = off; 1 = on. Use Steam Servers for network penetration. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this. | ||
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## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters | ||
startparameters="ProjectWar_Start?DedicatedServer?MaxPlayers=${maxplayers} -server -game -log -MultiHome=${ip} -Port=${port} -QueryPort=${queryport} -BeaconPort=${beaconport} -ShutDownServicePort=${shutdownport} -ConfigServerName='${selfname}' -OutIPAddress=${publicip} -ServerTags='${servertags}' -UseSteamSocket=${steamsocket} -UserDir='${serverfiles}/${selfname}' -ServerName='${servername}' -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=${maxqueuesize} -QueueValidTime=${queuevalidtime} -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts='${serveradmins}' -IsShowGmTitle=${adminlabel} -ServerPassword='${serverpassword}'" | ||
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#### LinuxGSM Settings #### | ||
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## LinuxGSM Stats | ||
# Send useful stats to LinuxGSM developers. | ||
# https://docs.linuxgsm.com/configuration/linuxgsm-stats | ||
# (on|off) | ||
stats="off" | ||
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## Notification Alerts | ||
# (on|off) | ||
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# Display IP | https://docs.linuxgsm.com/alerts#display-ip | ||
displayip="" | ||
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# More info | https://docs.linuxgsm.com/alerts#more-info | ||
postalert="off" | ||
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# Alert on Start/Stop/Restart | ||
statusalert="off" | ||
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# Discord Alerts | https://docs.linuxgsm.com/alerts/discord | ||
discordalert="off" | ||
discordwebhook="webhook" | ||
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# Email Alerts | https://docs.linuxgsm.com/alerts/email | ||
emailalert="off" | ||
email="[email protected]" | ||
emailfrom="" | ||
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# Gotify Alerts | https://docs.linuxgsm.com/alerts/gotify | ||
gotifyalert="off" | ||
gotifytoken="token" | ||
gotifywebhook="webhook" | ||
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# IFTTT Alerts | https://docs.linuxgsm.com/alerts/ifttt | ||
iftttalert="off" | ||
ifttttoken="accesstoken" | ||
iftttevent="linuxgsm_alert" | ||
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# Pushbullet Alerts | https://docs.linuxgsm.com/alerts/pushbullet | ||
pushbulletalert="off" | ||
pushbullettoken="accesstoken" | ||
channeltag="" | ||
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# Pushover Alerts | https://docs.linuxgsm.com/alerts/pushover | ||
pushoveralert="off" | ||
pushovertoken="accesstoken" | ||
pushoveruserkey="userkey" | ||
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# Rocket.Chat Alerts | https://docs.linuxgsm.com/alerts/rocket.chat | ||
rocketchatalert="off" | ||
rocketchatwebhook="webhook" | ||
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# Slack Alerts | https://docs.linuxgsm.com/alerts/slack | ||
slackalert="off" | ||
slackwebhook="webhook" | ||
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# Telegram Alerts | https://docs.linuxgsm.com/alerts/telegram | ||
# You can add a custom cURL string eg proxy (useful in Russia) in "curlcustomstring". | ||
# For example "--socks5 ipaddr:port" for socks5 proxy see more in "curl --help". | ||
telegramapi="api.telegram.org" | ||
telegramalert="off" | ||
telegramtoken="accesstoken" | ||
telegramchatid="" | ||
curlcustomstring="" | ||
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## Updating | https://docs.linuxgsm.com/commands/update | ||
updateonstart="off" | ||
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## Backup | https://docs.linuxgsm.com/commands/backup | ||
maxbackups="4" | ||
maxbackupdays="30" | ||
stoponbackup="on" | ||
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## Logging | https://docs.linuxgsm.com/features/logging | ||
consolelogging="on" | ||
logdays="7" | ||
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## Monitor | https://docs.linuxgsm.com/commands/monitor | ||
# Query delay time | ||
querydelay="5" | ||
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## ANSI Colors | https://docs.linuxgsm.com/features/ansi-colors | ||
ansi="on" | ||
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#### Advanced Settings #### | ||
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## Message Display Time | https://docs.linuxgsm.com/features/message-display-time | ||
sleeptime="0.5" | ||
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## SteamCMD Settings | https://docs.linuxgsm.com/steamcmd | ||
# Server appid | ||
appid="2334200" | ||
steamcmdforcewindows="no" | ||
# SteamCMD Branch | https://docs.linuxgsm.com/steamcmd/branch | ||
branch="" | ||
betapassword="" | ||
# Master Server | https://docs.linuxgsm.com/steamcmd/steam-master-server | ||
steammaster="true" | ||
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## Stop Mode | https://docs.linuxgsm.com/features/stop-mode | ||
# 1: tmux kill | ||
# 2: CTRL+c | ||
# 3: quit | ||
# 4: quit 120s | ||
# 5: stop | ||
# 6: q | ||
# 7: exit | ||
# 8: 7 Days to Die | ||
# 9: GoldSrc | ||
# 10: Avorion | ||
# 11: end | ||
stopmode="2" | ||
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## Query mode | ||
# 1: session only | ||
# 2: gamedig (gsquery fallback) | ||
# 3: gamedig | ||
# 4: gsquery | ||
# 5: tcp | ||
querymode="2" | ||
querytype="protocol-valve" | ||
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## Console type | ||
consoleverbose="yes" | ||
consoleinteract="no" | ||
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## Game Server Details | ||
# Do not edit | ||
gamename="The Front" | ||
engine="unreal4" | ||
glibc="2.17" | ||
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#### Directories #### | ||
# Edit with care | ||
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## Game Server Directories | ||
systemdir="${serverfiles}/ProjectWar" | ||
executabledir="${systemdir}/Binaries/Linux" | ||
executable="./TheFrontServer" | ||
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## Backup Directory | ||
backupdir="${lgsmdir}/backup" | ||
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## Logging Directories | ||
[ -n "${LGSM_LOGDIR}" ] && logdir="${LGSM_LOGDIR}" || logdir="${rootdir}/log" | ||
gamelogdir="${systemdir}/Saved/Logs" | ||
lgsmlogdir="${logdir}/script" | ||
consolelogdir="${logdir}/console" | ||
lgsmlog="${lgsmlogdir}/${selfname}-script.log" | ||
consolelog="${consolelogdir}/${selfname}-console.log" | ||
alertlog="${lgsmlogdir}/${selfname}-alert.log" | ||
postdetailslog="${lgsmlogdir}/${selfname}-postdetails.log" | ||
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## Logs Naming | ||
lgsmlogdate="${lgsmlogdir}/${selfname}-script-$(date '+%Y-%m-%d-%H:%M:%S').log" | ||
consolelogdate="${consolelogdir}/${selfname}-console-$(date '+%Y-%m-%d-%H:%M:%S').log" | ||
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## Log Parameters | ||
logtimestamp="off" | ||
logtimestampformat="%Y-%m-%d %H:%M:%S" |
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