cs2 #264
Workflow file for this run
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name: Update Check | |
# This action will check that LinuxGSM is picking up game server config and parameter variables. | |
on: | |
workflow_dispatch: | |
push: | |
concurrency: | |
group: update-check-${{ github.ref_name }} | |
cancel-in-progress: true | |
jobs: | |
update-check: | |
continue-on-error: true | |
runs-on: ubuntu-latest | |
strategy: | |
matrix: | |
shortname: [css, fctr, jk2, mc, mcb, mta, pmc, ts3, ut99, vints] | |
steps: | |
- name: Download linuxgsm.sh | |
run: wget https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/${GITHUB_REF#refs/heads/}/linuxgsm.sh; chmod +x linuxgsm.sh | |
- name: Install dependencies | |
run: sudo dpkg --add-architecture i386; sudo apt-get update; | |
- name: Grab server | |
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./linuxgsm.sh ${{ matrix.shortname }}server | |
- name: Enable developer mode | |
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server developer | |
- name: Insert steamuser | |
if: matrix.shortname == 'jk2' | |
run: echo -e "steamuser=\"${{ secrets.STEAMCMD_USER }}\"\nsteampass='${{ secrets.STEAMCMD_PASS }}'" > lgsm/config-lgsm/${{ matrix.shortname }}server/common.cfg | |
- name: Install server | |
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server auto-install | |
- name: Check Update server | |
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server check-update | |
- name: Update server | |
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server update | |
- name: Force Update server | |
if: matrix.shortname == 'css' | |
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server force-update |