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change voxelshape collisions to use greedy meshing
feat(engine): add voxel collision shapes bla
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{ | ||
"id": "059c16e7-a439-44c7-9bdc-6e069dba0c75" | ||
} |
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{ | ||
"id": "1aa5e234-28cb-4386-99b4-39386b0fc215" | ||
} |
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#include <glm/gtc/random.hpp> | ||
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#include <cubos/core/geom/box.hpp> | ||
#include <cubos/core/log.hpp> | ||
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#include <cubos/engine/assets/plugin.hpp> | ||
#include <cubos/engine/collisions/collider.hpp> | ||
#include <cubos/engine/collisions/colliding_with.hpp> | ||
#include <cubos/engine/collisions/plugin.hpp> | ||
#include <cubos/engine/collisions/shapes/box.hpp> | ||
#include <cubos/engine/collisions/shapes/capsule.hpp> | ||
#include <cubos/engine/collisions/shapes/voxel.hpp> | ||
#include <cubos/engine/defaults/plugin.hpp> | ||
#include <cubos/engine/fixed_step/plugin.hpp> | ||
#include <cubos/engine/gizmos/plugin.hpp> | ||
#include <cubos/engine/gizmos/target.hpp> | ||
#include <cubos/engine/physics/plugin.hpp> | ||
#include <cubos/engine/physics/solver/plugin.hpp> | ||
#include <cubos/engine/render/camera/draws_to.hpp> | ||
#include <cubos/engine/render/camera/perspective.hpp> | ||
#include <cubos/engine/render/defaults/plugin.hpp> | ||
#include <cubos/engine/render/defaults/target.hpp> | ||
#include <cubos/engine/render/picker/plugin.hpp> | ||
#include <cubos/engine/render/tone_mapping/plugin.hpp> | ||
#include <cubos/engine/render/voxels/grid.hpp> | ||
#include <cubos/engine/render/voxels/palette.hpp> | ||
#include <cubos/engine/settings/plugin.hpp> | ||
#include <cubos/engine/settings/settings.hpp> | ||
#include <cubos/engine/transform/plugin.hpp> | ||
#include <cubos/engine/voxels/plugin.hpp> | ||
#include <cubos/engine/window/plugin.hpp> | ||
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using cubos::core::geom::Box; | ||
using cubos::core::io::Key; | ||
using cubos::core::io::Modifiers; | ||
using cubos::core::io::MouseButton; | ||
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using namespace cubos::engine; | ||
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static CUBOS_DEFINE_TAG(collisionsSampleUpdated); | ||
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struct State | ||
{ | ||
CUBOS_ANONYMOUS_REFLECT(State); | ||
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bool collided = false; | ||
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Entity a; | ||
Entity b; | ||
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glm::vec3 aRotationAxis; | ||
glm::vec3 bRotationAxis; | ||
}; | ||
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/// [Get handles to assets] | ||
static const Asset<VoxelGrid> CarAsset = AnyAsset("059c16e7-a439-44c7-9bdc-6e069dba0c75"); | ||
static const Asset<VoxelPalette> PaletteAsset = AnyAsset("1aa5e234-28cb-4386-99b4-39386b0fc215"); | ||
/// [Get handles to assets] | ||
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int main() | ||
{ | ||
auto cubos = Cubos(); | ||
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cubos.plugin(defaultsPlugin); | ||
// cubos.plugin(voxelsPlugin); | ||
// cubos.plugin(inputPlugin); | ||
// cubos.plugin(settingsPlugin); | ||
// cubos.plugin(windowPlugin); | ||
// cubos.plugin(transformPlugin); | ||
// cubos.plugin(assetsPlugin); | ||
// cubos.plugin(fixedStepPlugin); | ||
// cubos.plugin(collisionsPlugin); | ||
// cubos.plugin(physicsPlugin); | ||
// cubos.plugin(solverPlugin); | ||
// cubos.plugin(inputPlugin); | ||
// cubos.plugin(renderDefaultsPlugin); | ||
// cubos.plugin(gizmosPlugin); | ||
cubos.tag(gizmosDrawTag).after(toneMappingTag); | ||
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cubos.resource<State>(); | ||
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cubos.startupSystem("setup camera").call([](Commands commands) { | ||
auto targetEnt = commands.create().add(RenderTargetDefaults{}).add(GizmosTarget{}).entity(); | ||
commands.create() | ||
.relatedTo(targetEnt, DrawsTo{}) | ||
.add(PerspectiveCamera{.fovY = 60.0F, .zNear = 0.1F, .zFar = 100.0F}) | ||
.add(LocalToWorld{}) | ||
.add(Position{{-35.0F, 1.5F, 0.0F}}) | ||
.add(Rotation::lookingAt({3.0F, -1.0F, 0.0F}, glm::vec3{0.0F, 1.0F, 0.0F})); | ||
}); | ||
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cubos.startupSystem("configure Assets").tagged(settingsTag).call([](Settings& settings) { | ||
settings.setString("assets.io.path", SAMPLE_ASSETS_FOLDER); | ||
}); | ||
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/// [Set palette] | ||
cubos.startupSystem("set palette").call([](RenderPalette& palette) { palette.asset = PaletteAsset; }); | ||
/// [Set palette] | ||
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cubos.startupSystem("create colliders").tagged(assetsTag).call([](State& state, Commands commands, Assets& assets) { | ||
auto car = assets.read(CarAsset); | ||
glm::vec3 offset = glm::vec3(car->size().x, car->size().y, car->size().z) / -2.0F; | ||
state.a = commands.create() | ||
.add(Collider{}) | ||
.add(RenderVoxelGrid{CarAsset, offset}) | ||
.add(VoxelCollisionShape(CarAsset)) | ||
.add(LocalToWorld{}) | ||
.add(Position{glm::vec3{0.0F, 0.0F, -30.0F}}) | ||
.add(Rotation{}) | ||
.add(PhysicsBundle{.mass = 500.0F, .velocity = {0.0F, 0.0F, 1.0F}}) | ||
.entity(); | ||
state.aRotationAxis = glm::sphericalRand(1.0F); | ||
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state.b = commands.create() | ||
.add(Collider{}) | ||
.add(BoxCollisionShape{}) | ||
.add(LocalToWorld{}) | ||
.add(Position{glm::vec3{0.0F, 0.0F, 10.0F}}) | ||
.add(Rotation{}) | ||
.add(PhysicsBundle{.mass = 500.0F, .velocity = {0.0F, 0.0F, -1.0F}}) | ||
.entity(); | ||
state.bRotationAxis = glm::sphericalRand(1.0F); | ||
}); | ||
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cubos.system("move colliders") | ||
.before(transformUpdateTag) | ||
.call([](State& state, Query<Position&, Rotation&, Velocity&> query) { | ||
auto [aPos, aRot, aVel] = *query.at(state.a); | ||
auto [bPos, bRot, bVel] = *query.at(state.b); | ||
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aRot.quat = glm::rotate(aRot.quat, 0.001F, state.aRotationAxis); | ||
aVel.vec += glm::vec3{0.0F, 0.0F, 0.01F}; | ||
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bRot.quat = glm::rotate(bRot.quat, 0.001F, state.bRotationAxis); | ||
bVel.vec -= glm::vec3{0.0F, 0.0F, 0.01F}; | ||
}); | ||
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cubos.tag(collisionsSampleUpdated); | ||
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cubos.system("render voxel") | ||
.after(collisionsSampleUpdated) | ||
.call([](Gizmos& gizmos, Query<const LocalToWorld&, const Collider&, const VoxelCollisionShape&> query) { | ||
for (auto [localToWorld, collider, shape] : query) | ||
{ | ||
for (const auto box : shape.getBoxes()) | ||
{ | ||
// Get the current position from the localToWorld matrix | ||
glm::mat4 pos = localToWorld.mat; // Store the matrix | ||
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// Create a translation matrix for the shift | ||
glm::mat4 shiftMatrix = glm::translate(glm::mat4(1.0f), -box.shift); | ||
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// Combine the matrices (note: order matters) | ||
pos = pos * shiftMatrix; | ||
auto size = box.box.halfSize * 2.0F; | ||
glm::mat4 transform = glm::scale(pos * collider.transform, size); | ||
gizmos.drawWireBox("subboxes", transform); | ||
} | ||
} | ||
}); | ||
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cubos.system("render") | ||
.after(collisionsSampleUpdated) | ||
.call([](Gizmos& gizmos, Query<const LocalToWorld&, const Collider&> query) { | ||
for (auto [localToWorld, collider] : query) | ||
{ | ||
auto size = collider.localAABB.box().halfSize * 2.0F; | ||
glm::mat4 transform = glm::scale(localToWorld.mat * collider.transform, size); | ||
gizmos.color({1.0F, 1.0F, 1.0F}); | ||
gizmos.drawWireBox("local AABB", transform); | ||
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gizmos.color({1.0F, 0.0F, 0.0F}); | ||
gizmos.drawWireBox("world AABB", collider.worldAABB.min(), collider.worldAABB.max()); | ||
} | ||
}); | ||
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cubos.run(); | ||
return 0; | ||
} |
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