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docs: prepare changelog for v0.4.0
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RiscadoA committed Oct 13, 2024
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Expand Up @@ -5,14 +5,14 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]
## [v0.4.0] - 2024-10-13

### Added

- PhysicsMaterial component (#1254, **@fallenatlas**).
- Components to support rigid body rotation (#865, **@fallenatlas**).
- Compute contact points and contact manifold for collision between boxes (#1243, **@fallenatlas**).
- Handle body rotation on physics integration (#1242, **&fallenatlas**).
- Handle body rotation on physics integration (#1242, **@fallenatlas**).
- Binary Serializer and Deserializer (#1306, **@RiscadoA**).
- Type Client and Type Server (#1302, **@RiscadoA**).
- Deadzone for input axis (#844, **@kuukitenshi**).
Expand All @@ -21,7 +21,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Print stacktrace with *cpptrace* on calls to CUBOS_FAIL (#1172, **@RiscadoA**).
- Orthographic Camera component (#1182, **@mkuritsu**).
- Importer plugin (#1299, **@Scarface1809**).
- Handle body rotation on penetration solving (#1272, **&fallenatlas**).
- Handle body rotation on penetration solving (#1272, **@fallenatlas**).
- Cascaded shadow maps (#1187, **@tomas7770**).
- Global telemetry level (for tracing/logging) (#1265, **@roby2014**).
- Spans for tracing and profiling (#1265, **@roby2014**).
Expand All @@ -32,7 +32,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

- Moved Glad and stb-image libs to another repositories, cubos-glad and cubos-stb, respectively (#1323, **@kuukitenshi**).
- Moved most tools from Tesseratos to the engine (#1322, **@RiscadoA**).
- Replaced OpenAL audio device with Miniaudio backend (#1005, **@Dageus**, **@diogomsmiranda**)
- Replaced OpenAL audio device with Miniaudio backend (#1005, **@Dageus**, **@diogomsmiranda**).

### Fixed
- Spot light angle mismatch between light and shadows (#1310, **@tomas7770**).
- Spot shadows cause light range cutoff (#1312, **@tomas7770**).
Expand Down Expand Up @@ -244,3 +245,4 @@ Although they've moved on, their work is etched into the project's foundations.
[v0.1.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.1.0
[v0.2.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.2.0
[v0.3.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.3.0
[v0.4.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.4.0

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