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# Sphinx build info version 1 | ||
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. | ||
config: 37c8e6399b0a128fb5f8e2f0b494c911 | ||
tags: 645f666f9bcd5a90fca523b33c5a78b7 |
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.doctrees/dagor-render/index/resourceSlot/nodeHandleWithSlotsAccess.doctree
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.. Dagor Engine Render documentation master file | ||
Dagor Engine Render | ||
=============================================== | ||
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.. toctree:: | ||
:maxdepth: 4 | ||
:caption: Contents: | ||
:glob: | ||
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index/* | ||
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D3D API | ||
================================================= | ||
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D3D API is our unified API which hides GAPI calls for different platforms. | ||
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.. toctree:: | ||
:maxdepth: 2 | ||
:caption: Contents: | ||
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d3dAPI/Buffers | ||
d3dAPI/RenderPass | ||
d3dAPI/other | ||
d3dAPI/constants | ||
d3dAPI/textures | ||
d3dAPI/helperClasses |
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Buffers | ||
================================================= | ||
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.. autodoxygenfile:: dag_drv3d_buffers.h | ||
:project: d3dAPI |
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RenderPass | ||
================================================= | ||
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* See samples/testDrv3d/render_pass_tests.h for example usage | ||
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Callable d3d:: methods | ||
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.. doxygengroup:: RenderPassD3D | ||
:project: d3dAPI | ||
:members: | ||
:undoc-members: | ||
:content-only: | ||
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================================================= | ||
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Related structures | ||
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.. doxygengroup:: RenderPassStructs | ||
:project: d3dAPI | ||
:members: | ||
:undoc-members: | ||
:content-only: | ||
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================================================= | ||
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Related constants | ||
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.. doxygengroup:: RenderPassConsts | ||
:project: d3dAPI | ||
:members: | ||
:content-only: |
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Constants, Structures and Enumerations | ||
================================================= | ||
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.. autodoxygenfile:: dag_drv3dConsts.h | ||
:project: d3dAPI |
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Helper classes for D3D API | ||
================================================= | ||
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These classes are not part of core D3D API, but they simplifies common usages of D3D API. | ||
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.. toctree:: | ||
:maxdepth: 2 | ||
:caption: Contents: | ||
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helperClasses/multidrawContext |
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_sources/dagor-render/index/d3dAPI/helperClasses/multidrawContext.rst.txt
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MultidrawContext | ||
================================================= | ||
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.. autodoxygenfile:: dag_multidrawContext.h | ||
:project: d3dAPI |
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All other methods | ||
================================================= | ||
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.. autodoxygenfile:: dag_drv3d.h | ||
:project: d3dAPI |
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Textures | ||
================================================= | ||
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.. autodoxygenfile:: dag_tex3d.h | ||
:project: d3dAPI |
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daBFG API | ||
================================================= | ||
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daBFG is a library for constructing and executing a *frame graph*, a computational graph for specifying a rendering pipeline of an real time application. It supports many fun features, such as: | ||
* Homogenous management of many types of resources: transient and temporal, CPU data, GPU textures and buffers, external resources like system backbuffers | ||
* Memory aliasing for all internally managed resources (even temporal ones!) | ||
* Automatic barriers | ||
* Global state management: (fake) render passes, bindings, VRS and more! | ||
* Multiplexing support: want to run your graph multiple times for VR? No problem! It just works (as long as you annotate node multiplexing modes correctly and don't do any global state crimes) | ||
* More to come soon! | ||
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.. toctree:: | ||
:maxdepth: 2 | ||
:caption: Contents: | ||
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daBFG/core | ||
daBFG/declaringNodes | ||
daBFG/graphState | ||
daBFG/runtime | ||
daBFG/das |
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Core Functions | ||
================================================= | ||
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The library exposes several global functions for controlling the global | ||
graph state encapsulated inside the library, listed below. The graph | ||
is always singular and global by design. This allows for the most | ||
effective optimization of memory and other resources due to all | ||
information being visible and available to the backend. | ||
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However, for separating different logical parts of the global graph, | ||
e.g. for different viewports (editor and game preview) all daBfg entities | ||
(nodes, resources, automatic resolutions, etc) are namespaced. A node | ||
might have the name "/foo/bar/node", but you never actually use this | ||
name to refer to a node, as we don't want to be parsing strings. | ||
Instead, wrapper objects describing a particular namespace are used. | ||
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Hence, the code that wants to register various objects inside the graph, | ||
like nodes and resolutions, must use the :cpp:class:`dabfg::NameSpace` | ||
class to do so, although aliases for calling methods of this class on | ||
the global namespace :cpp:func:`dabfg::root` are available. | ||
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.. doxygengroup:: DabfgCore | ||
:project: daBFG | ||
:members: | ||
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.. doxygengroup:: DabfgCoreAliases | ||
:project: daBFG | ||
:members: |
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