Releases: GabrielBigardi/Unity-2D-Sprite-Animator
Releases · GabrielBigardi/Unity-2D-Sprite-Animator
v2.0.3
v2.0.2
Fixed
- Problem with animation preview stretching/mis-positioning sprites.
v2.0.1
Fixed
- Null Reference error due to a try to load an checkered texture on Resources folder that was not previously included in the Sprite Animator.
v2.0.0
Added
- "Editor Coroutines" package is needed for the preview window to work properly.
- Custom editor made from scratch for a better project structure and window docking support, you can now have all object animations in a single Scriptable Object called "Sprite Animation Object".
- Sheet Generation, now you can drag a prepared (pre-cut on Unity's Sprite Editor) Texture2D to a field and auto-generate the animation, no more dragging 20 sprites one by one.
Fixed
- The event that runs when a animation completes now works properly both with "Looping" and "Play Once" animations.
Changed
- Reworked SpriteAnimator from scratch for better code.
- "Play Once" animations will still loop in the preview for better visualization.
- "Play" methods now returns a SpriteAnimator, this allows use of "Fluent Interfaces".
Removed
- Assembly Definitions, i never liked it and should remove some compatibility problems.
- Events that probably would never be used by anyone.
- Scripts with low amount of code like "SpriteAnimationFrame.cs", "SpriteAnimationHelper.cs", "SpriteAnimationList.cs", "SpriteAnimationState.cs", "SpriteAnimationType.cs".
- Previous Editor scripts as it was remade from scratch.
- "Paper Doll Animator", due to not being properly tested on any project.