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documentation: getting started with wonderful toolchain guide
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butano/include/documentation/bn_documentation_ab_getting_started_wt.h
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/* | ||
* Copyright (c) 2020-2023 Gustavo Valiente [email protected] | ||
* zlib License, see LICENSE file. | ||
*/ | ||
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#ifndef BN_DOCUMENTATION_GETTING_STARTED_WT_H | ||
#define BN_DOCUMENTATION_GETTING_STARTED_WT_H | ||
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/** | ||
* @page getting_started_wt Getting started with Wonderful Toolchain | ||
* | ||
* Downloading Butano and building their games and examples is easy and doesn't take too much time, pinky promise. | ||
* | ||
* @tableofcontents | ||
* | ||
* | ||
* @section getting_started_wt_supported_platforms Supported platforms | ||
* | ||
* <a href="https://wonderful.asie.pl/">Wonderful Toolchain</a> supports Windows and Unix-like platforms. | ||
* | ||
* If you want to develop on macOS, you should try to use a Linux virtual machine or | ||
* @ref getting_started "devkitARM" instead. | ||
* | ||
* | ||
* @section getting_started_wt_emulator GBA emulator | ||
* | ||
* Before anything, it is convenient to have a GBA emulator at hand, | ||
* so you don't have to test in real hardware each change you make in your project. | ||
* | ||
* For developing GBA games, <a href="https://mgba.io">mGBA</a>, | ||
* <a href="https://github.com/nba-emu/NanoBoyAdvance">NanoBoyAdvance</a> and the debug version of | ||
* <a href="https://problemkaputt.de/gba.htm">No$gba</a> are recommended. | ||
* | ||
* | ||
* @section getting_started_wt_wt Wonderful Toolchain | ||
* | ||
* The next step is to download and install <a href="https://wonderful.asie.pl/">Wonderful Toolchain</a> | ||
* using <a href="https://wonderful.asie.pl/docs/getting-started/">this tutorial</a>. | ||
* | ||
* From now on, this guide assumes a Windows environment, but the steps to take for Unix-like platforms | ||
* should be similar. | ||
* | ||
* @image html wt_installer.png | ||
* | ||
* Once installed, open the Wonderful Toolchain Shell and run the following commands, | ||
* accepting the default options when prompted: | ||
* | ||
* @code{.cpp} | ||
* pacman -S make | ||
* wf-pacman -Syu | ||
* wf-pacman -S toolchain-gcc-arm-none-eabi | ||
* wf-pacman -S thirdparty-blocksds-toolchain | ||
* wf-pacman -S target-gba | ||
* @endcode | ||
* | ||
* @image html wt_pacman.png | ||
* | ||
* | ||
* @section getting_started_wt_python Python | ||
* | ||
* To execute some of the tools needed to include image and audio files in your project, | ||
* you are going to need <a href="https://www.python.org/">Python</a>. | ||
* | ||
* If you are going to install Python on Windows, | ||
* remember to add it to the `PATH` and to close all system console windows before installing it: | ||
* | ||
* @image html python_windows.png | ||
* | ||
* Both Python 2 and Python 3 are supported for now, but Python 2 is not going to be supported for too long. | ||
* Make sure you can execute Python from the Wonderful Toolchain Shell: | ||
* | ||
* @image html wt_python.png | ||
* | ||
* If you have an Ubuntu/Debian based system with `python3` instead of `python`, you can: | ||
* * Specify `python3` as the Python interpreter path in the `Makefile` of the project you are trying to build. | ||
* * Install `python-is-python3`: `sudo apt-get install python-is-python3`. | ||
* | ||
* | ||
* @section getting_started_wt_butano Butano | ||
* | ||
* Download or clone the latest Butano release from <a href="https://github.com/GValiente/butano">GitHub</a> | ||
* and put it in a path without spaces or anything weird, please. | ||
* | ||
* | ||
* @section getting_started_wt_examples Butano examples | ||
* | ||
* Butano contains multiple @ref examples "examples" of most aspects of the engine. | ||
* | ||
* Make sure that you are able to build and run some of them: | ||
* * They are located in `/path/to/butano/examples/`. | ||
* * To build a Butano example, open the Wonderful Toolchain Shell, `cd` to the folder of the example | ||
* you want to build and type `make -j8` if your CPU has 8 cores, `make -j16` if it has 16 and so on. | ||
* | ||
* @image html wt_example_1.png | ||
* | ||
* When trying to build the `sprites` example, if everything went as expected, | ||
* a `sprites.gba` file should have been generated in the `sprites` folder, | ||
* and the system console should show something like this: | ||
* | ||
* @image html wt_example_2.png | ||
* | ||
* | ||
* @section getting_started_wt_template Make your own GBA game! | ||
* | ||
* If you were able to build and run some examples, congrats! Now you can make your own GBA game with Butano. | ||
* To do that: | ||
* * Copy the template project located in `/path/to/butano/template/` to a path without spaces or weird characters. | ||
* * Change in the `Makefile` the path in which Butano library folder is located. | ||
* For example, if Butano is located in `/path/to/butano/`, | ||
* `LIBBUTANO` variable should be set to `/path/to/butano/butano`. | ||
* * If you want, you can also change ROM title, ROM code and more in the `Makefile`. | ||
* * `cd` to the new folder. | ||
* * Type `make -j#cpu_cores#` again. | ||
* | ||
* If everything went as expected, a `*.gba` file should have been generated in the project folder! | ||
* Now learn how to @ref import "import your assets" in the game and | ||
* also take a look at the <a href="modules.html">modules</a> page. | ||
* The @ref faq "frequently asked questions (FAQ)" are worth a look too. | ||
*/ | ||
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#endif |
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