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Split FixHandleSetSlot into container & inv #444

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FixHandleSetSlot checked the length of openContainer even when the packet was for the player's inventory.
This prevented player inventory updates when a server-side gui was open.

To fix this, the existing mixin was split into two and the cancel code was tweaked slightly (it had two targets already).

Before:
image

After:
image

FixHandleSetSlot checked the length of openContainer even when the
packet was for the player's inventory.
This prevented player inventory updates when a server-side gui was open.

To fix this, the existing mixin was split into two and the cancel code
was tweaked slightly (it had two targets already).
@RecursivePineapple RecursivePineapple added the bug Something isn't working label Nov 25, 2024
@RecursivePineapple RecursivePineapple requested a review from a team November 25, 2024 18:32
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