Releases: GTNewHorizons/Angelica
Releases · GTNewHorizons/Angelica
1.0.0-beta8: Handle FMLRenderAccessLibrary obfuscation properly (#663)
What's Changed
- use GTNHLib ASMUtil to dump the class files by @Alexdoru in #644
- fix strikethrough line being off by one by @Alexdoru in #647
- Deal with obfuscation properly by @Alexdoru in #645
- fix obfuscation error from last commit by @Alexdoru in #648
- Revert back to old behavior by @mitchej123 in #649
- Add an error block, and render it in case of NPE in ISBRH by @Cleptomania in #658
- Remove compat with original release of BG2 by @Caedis in #652
- Replace chunk tracker by @embeddedt in #661
- Dynamically modify the render distance for dropped items entities to preserve performance by @Alexdoru in #653
- Handle FMLRenderAccessLibrary obfuscation properly by @Cleptomania in #663
New Contributors
Full Changelog: 1.0.0-beta7...1.0.0-beta8
1.0.0-beta7: replace MixinBlockLiquid with non-mixin implementation (#642)
1.0.0-beta6
What's Changed
- Update README.MD - add more links for compatibility by @PlayfulPiano in #626
- Fancy Dynamic Lights is now default by @Caedis in #629
New Contributors
- @PlayfulPiano made their first contribution in #626
Full Changelog: 1.0.0-beta5...1.0.0-beta6
1.0.0-beta5
What's Changed
- Update README.MD by @czerwonogrodzki in #589
- Make shaders work with modded leaves by @unicornbloods in #594
- Update ru_RU.lang by @cutiegin in #593
- [Dynamic Lights] Add Baubles Support by @Caedis in #595
- Update zh_CN.lang by @NealDeal34 in #565
- Remove model loading from Angelica by @ah-OOG-ah in #610
- Add GLSM to transformer exclusions by @mitchej123 in #612
- Archaicfix branding fix by @mist475 in #621
- Fix culling state leaking and giving graphical issues by @Safixoo in #614
New Contributors
- @czerwonogrodzki made their first contribution in #589
- @NealDeal34 made their first contribution in #565
- @Safixoo made their first contribution in #614
Full Changelog: 1.0.0-beta4...1.0.0-beta5
1.0.0-beta4
What's Changed
- Update pl_PL.lang by @Radk6 in #564
- Options for forced Sodium Lighting and smooth lighting optimizations by @Cleptomania in #575
- Fix sodium smooth dynamic lights by @Caedis in #577
- More AO Fixes by @Cleptomania in #578
- Moves CapturingTesselator, JSON Models, and misc utility classes to GTNHlib by @mitchej123 in #587
Full Changelog: 1.0.0-beta2...1.0.0-beta4
1.0.0-beta2: More GLSM Lighting and Material work (#569)
What's Changed
- Create ru_RU.lang by @cutiegin in #552
- Also disable Better FPS by @mitchej123 in #558
- Fix Thaumcraft foci rendering by @Caedis in #559
- Fix Thaumic Horizons Lens Selector by @Caedis in #561
- Create pl_PL.lang + minor README improvements by @Radk6 in #560
- HUD Caching Early Return by @Caedis in #562
- Merge beta JSON loading API by @ah-OOG-ah in #567
- Support for glColorMaterial and glLightModel in GLSM by @Cleptomania in #556
- More GLSM Lighting and Material work by @Cleptomania in #569
New Contributors
Full Changelog: 1.0.0-beta1...1.0.0-beta2
1.0.0-beta1: Beta Release - Shaders sneak preview (Don't submit issues yet)
What's Changed
- Beta by @mitchej123 in #461
- Beta Release - Shaders sneak preview (Don't submit issues yet) by @mitchej123 in #557
Full Changelog: 1.0.0-alpha53...1.0.0-beta1
1.0.0-alpha53
What's Changed
- Fixed crash with EndlessIDs when joining a multiplayer server by @FalsePattern in #520
- Fix NPE from MineFactory Reloaded during lag spikes by @JL2210 in #522
- Update dynamic lights from beta branch by @Caedis in #534
- Use gtnhlib for coordinate packing/unpacking by @mitchej123 in #550
- GLSM Lighting by @Cleptomania in #553
- More GLSM Lighting Fixes by @Cleptomania in #554
- Add HUDCaching FPS (from PolyPatcher) by @Wyvest in #555
New Contributors
Full Changelog: 1.0.0-alpha52...1.0.0-alpha53
1.0.0-alpha52: THIS ADDS FEATURE REQUEST ISSUE TO GITHUB (#514)
What's Changed
- Mark chunk graph as dirty when FOV changes by @embeddedt in #506
- Cloud scaling, distance, and some fixes by @jss2a98aj in #507
- Add null check to FluidRenderer by @ah-OOG-ah in #513
- THIS ADDS FEATURE REQUEST ISSUE TO GITHUB by @unicornbloods in #514
New Contributors
- @unicornbloods made their first contribution in #514
Full Changelog: 1.0.0-alpha51...1.0.0-alpha52
1.0.0-alpha51
What's Changed
- Disable Dynamic Lights video option when module is disabled by @Caedis in #491
- Sync NotFine 0.2.4-0.2.5 changes by @jss2a98aj in #502
- Patches vanilla getFlowDirection to not crash with a ClassCastException if another mod implements their own fluid renderer and calls getFlowDirection when COFH ASM is loaded by @mitchej123 in #505
Full Changelog: 1.0.0-alpha50...1.0.0-alpha51