Simulates John Conway's "The Game of Life" in an OpenGL fragment shader (GLSL).
- Application reads an image with the initial pattern
- Two render passes
- First pass renders the new state of the simulation into a framebuffer, using the previous framebuffer output as input
- Fragment shader samples points around current pixel and writes new state to attached color buffer
- Then the two framebuffers are swapped
- Second pass just renders the output texture as fullscreen quad on screen buffer
Install GCC or Clang, along with cmake and make. On most Linux distibutions this is a straightforward and well documented task.
mkdir Build && cd Build
cmake ..
make
This can be build using Visual Studio, but this will show how you can setup the MinGW GCC compiler on windows to build cross platform C++ applications.
Download and install MSYS2: http://www.msys2.org/
Here is a guide which covers most of this: https://www.devdungeon.com/content/install-gcc-compiler-windows-msys2-cc
Now install required dependencies:
pacman -Syu
pacman -S mingw-w64-x86_64-toolchain
pacman -S mingw-w64-x86_64-make
pacman -S mingw-w64-x86_64-cmake
pacman -S mingw-w64-x86_64-glfw
pacman -S mingw-w64-x86_64-glew
pacman -S mingw-w64-x86_64-glm
pacman -S mingw-w64-x86_64-libpng
pacman -Ss glfw
Add to PATH: C:\msys64\mingw64\bin
Then build the source:
mkdir Build && cd Build
cmake -G "MinGW Makefiles" ..
mingw32-make