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fade_in_out error when steam = True #524

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RoyRonik
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Efficient tensor handling: You're using .cpu() and .to(device) to move tensors between devices (CPU/GPU), which is fine for this operation.

Ensure that this moving between devices doesn't introduce unnecessary overhead if used within large loops.

Clone operation: The clone() method is a good choice here to avoid in-place modifications to the input fade_in_mel.

Window length check: Ensure that the window’s length matches or exceeds the required overlap length.

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