Releases: FransBouma/ShaderToggler
Releases · FransBouma/ShaderToggler
1.2.1 RTM
Final v1.2.0 version of the shader toggler.
Please see the readme on the repo how to use it: https://github.com/FransBouma/ShaderToggler
There are two files attached. You need the x86 variant only if your game is 32bit. This is an older version (v1.0.1). The 32 bit version isn't going to be updated. Usually with modern games, they're 64bit. If you're unsure, just use the normal one, ShaderToggler_v120.zip
.
Changelog:
v1.2.1:
- Changed: The location the ini file is stored/loaded from is now better implemented by using the host process' root folder.
v1.2.0:
- Fixed: (Contributed by @liuxd17thu) The ini file could be written in the wrong folder if the game was started from a launcher specific to the game and that launcher is in another folder.
- Fixed: When having two groups, with keys e.g. A and Ctrl-A and pressing Ctrl-A will also toggle the group assigned to A
- Added: Checkbox to the toggle group to mark a group as 'active at startup' so the group is activated when the game starts.
v1.1.0:
- Fixed: Stage flag testing could fail on e.g. Vulkan so the shader toggler didn't work on these platforms
- Added: Compute shader support.
v1.0.1:
- Fixed: when a group that was currently edited was deleted, the interface would get stuck
- Added: moving through just the marked shaders using ctrl + numpad 1/2/4/5
- Added: when the current shader is marked, the text 'is part of the current group' is now in yellow.
v1.0.0:
- First release