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specialisation of specialists 2 #337

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merged 11 commits into from
Nov 14, 2023
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BrotherHangyul
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@BrotherHangyul BrotherHangyul commented Nov 10, 2023

About The Pull Request

NCR CE gets a Grenade Launcher for their explosives loadout.
NCR Trail ranger gets a trail carbine instead of a cowboy repeater

Explorers finally get loadouts again and meds / tools

  • sniper loadout (trail carbine, scope)
  • skirmisher loadout (carl gustaf, explosive crafting)

Enclave Gunnery Sergeant actually gets a choice between guns and has their impractical neostead replaced with a winchester for their shotgun loadout

Shotgun + PW Ripper or Assault Carbine + a silencer and a box of ESDs

Enclave Specialist can actually choose between engineering / medical, they were hard-locked to medical before. They can choose between a medbeam and surgical/chem knowledge or a 40mm + explosives / scrapping knowledge.

The Head Knight starts with tools. Dunno why they didn't before.

Why It's Good For The Game

variety + undoes vega changes

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

Changelog

🆑
add: new loadouts
/:cl:

@CaputCapital
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CaputCapital commented Nov 13, 2023

NOPE. Put the Assault Carbine in the place of the infiltrator. Enclave has no way to compete with BOS early on because of what BOS's head roles start with. There is no way to properly fight back against them unless RNG favors you, that's not fun.

@BrotherHangyul
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NOPE. Put the Assault Carbine in the place of the infiltrator. Enclave has no way to compete with BOS early on because of what BOS's head roles start with. There is no way to properly fight back against them unless RNG favors you, that's not fun.

yeah ok ok let me fix that shit rq

@CaputCapital
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CaputCapital commented Nov 13, 2023

Now that's a Gunnery Sergeant done right! Thank you.

@Aurrain Aurrain merged commit 99a7d34 into Foundation-19:master Nov 14, 2023
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3 participants