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tekly-packages

Several open source packages to be used in Unity games.

The project itself is a sample idle game to test features.

Browse the packages in the Packages directory.

Notable Packages

  • Tekly Basic Builder A simple configurable window for making Player Builds
  • Tekly Common Provides common utilities for use in Unity and in the Tekly Packages
  • Tekly Content A basic wrapper around Addressables that makes the API slightly nicer
  • Tekly DataModel A data binder system for making UI. Create data models that can be reactively bound to UI components
    • Create data model classes that have named properties and binders can bind to the properties based on string paths to those properties
    • Binders are MonoBehaviours that take a path to a DataModel and then configure some UI component with the data from the model
    • Extremely useful for making UI that UI artists can hook up themselves
  • Tekly Favorites A tool window for quickly accessing commonly used assets or GameObjects
  • Tekly Injectors Basic dependency injection. Can be used for plain C# objects but has components for very efficiently injecting into GameObjects.
  • Tekly Localizations WIP localization system. It is functional but will change with improvements over time
  • Tekly Logger A powerful logging solution to replace Debug.Log
  • Tekly Sheets Downloads Google Sheets and turns them into JSON or Scriptable Objects
  • Tekly Simulant An ECS that aims at ease of use with performance as a second consideration
  • Tekly TreeState A hierarchical state machine that is defined with GameObjects and custom behaviours
    • This is used to model the state of your game rather than the state of entity
    • Handles transitioning between states and coordinating loading and unloading
    • You create behaviours that are attached to states and the behaviours are active if their state is active
    • Has excellent but optional integration with Tekly Injectors
  • Tekly Webster A powerful tool for remote debugging your game
    • Webster embeds a web server in your game and provides a web interface to controlling your game and retrieving information about the game
    • Remotely connect to a player build
    • View the contents of the disk
    • View the GameObject hierarchy, enable and disable GameObjects or Components
    • View all loaded Assets
    • Frameline: A timeline view of user defined events
    • Execute functions from a simple to use interface

Package Installation

I add the packages to my projects with git urls.

You can add them to your Packages/manifest.json file:

{
  "dependencies": {
    ....
    "ca.tekly.common": "https://github.com/matt-tekly/tekly-packages.git?path=/Packages/ca.tekly.common",
    "ca.tekly.datamodels": "https://github.com/matt-tekly/tekly-packages.git?path=/Packages/ca.tekly.datamodels",
    "ca.tekly.injectors": "https://github.com/matt-tekly/tekly-packages.git?path=/Packages/ca.tekly.injectors",
    "ca.tekly.logger": "https://github.com/matt-tekly/tekly-packages.git?path=/Packages/ca.tekly.logger",
    "ca.tekly.nsubstitute": "https://github.com/matt-tekly/tekly-packages.git?path=/Packages/ca.tekly.nsubstitute",
    "ca.tekly.treestate": "https://github.com/matt-tekly/tekly-packages.git?path=/Packages/ca.tekly.treestate",
    "ca.tekly.webster": "https://github.com/matt-tekly/tekly-packages.git?path=/Packages/ca.tekly.webster",
    ....
    }
}

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  • C# 82.7%
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