Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[MIRROR] fixes some things that bugged me on icebox #759

Merged
merged 1 commit into from
Nov 21, 2023

Conversation

Steals-The-PRs
Copy link
Collaborator

Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25160
Original PR: tgstation/tgstation#79832

About The Pull Request

  1. Atmos techs can now open the Engineering front desk windoor
  2. Security is more resiliant to being depowered. Before, the entire security department's powernet was reliant on a single line of cables coming in security maint areas that are basically never visited (one in perma, the other is left of interrogation), which meant that a single rat spawning there would be devastating to the entire lower half of security, and it would be nearly impossible for people to find the source of it.

These are the two new connections: through brig cells and courtroom
image

Why It's Good For The Game

Atmos techs can access their department
Lower half of security won't be depowered because of 2 minor maintenance areas that you probably never noticed before in your life. It sucked having to essentially roundstart go to outside the brig cells and place a single piece of cable to prevent security from losing power to their cells early in.

Changelog

🆑 JohnFulpWillard
fix: [Icebox] Atmos techs have access to the Engineering front desk windoor.
qol: [Icebox] Security's lower floor is not as easily cut off from the powernet anymore.
/:cl:

…160)

* fixes some things that bugged me on icebox (#79832)

## About The Pull Request

1. Atmos techs can now open the Engineering front desk windoor
2. Security is more resiliant to being depowered. Before, the entire
security department's powernet was reliant on a single line of cables
coming in security maint areas that are basically never visited (one in
perma, the other is left of interrogation), which meant that a single
rat spawning there would be devastating to the entire lower half of
security, and it would be nearly impossible for people to find the
source of it.

These are the two new connections: through brig cells and courtroom

![image](https://github.com/tgstation/tgstation/assets/53777086/b49f5bfb-85c6-4753-9422-6ec2ee1a754a)

## Why It's Good For The Game

Atmos techs can access their department
Lower half of security won't be depowered because of 2 minor maintenance
areas that you probably never noticed before in your life. It sucked
having to essentially roundstart go to outside the brig cells and place
a single piece of cable to prevent security from losing power to their
cells early in.

## Changelog

:cl:
fix: [Icebox] Atmos techs have access to the Engineering front desk
windoor.
qol: [Icebox] Security's lower floor is not as easily cut off from the
powernet anymore.
/:cl:

* fixes some things that bugged me on icebox

---------

Co-authored-by: John Willard <[email protected]>
@Iajret Iajret merged commit cb35300 into master Nov 21, 2023
24 checks passed
@Iajret Iajret deleted the upstream-mirror-25160 branch November 21, 2023 23:44
AnywayFarus added a commit that referenced this pull request Nov 21, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants