[MIRROR] Fixes cursed/bad luck initializing with the wrong amount of incidents #751
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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25162
Original PR: tgstation/tgstation#79846
About The Pull Request
Fixes cursed/bad luck always spawning with only 1 incident. incidents_left should not have a default value for the arg, as if it's called with null it will use the incidents_left var.
Fixes tgstation/tgstation#79790
Changelog
🆑 LT3
fix: Cursed/bad luck omen will now stick with the player for more than 1 incident
/:cl: