[MIRROR] Fixes bug with high luminosity eyes, & fixes eyes being on the wrong side of the head! #716
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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25098
Original PR: tgstation/tgstation#79760
About The Pull Request
Fixes Skyrat-SS13/Skyrat-tg#24752
Yep. I was investigating a bug caused by the recent light eater fix that ended up breaking these robotic eyes. This will be my third time fixing them so I've prepared a unit test for it because I would not like there to be a fourth.
While investigating the robotic eyes bug, found that eyes themselves are not rendering properly; the east/west sprites needed to be swapped. It has probably gone unnoticed for so long because most players do not have heterochromia.
Seen here are the magical migrating eyeballs
Someone else at some point decided that the eye sprites were wrong and edited them to be their way. Except now they're actually mismatched. Fixed that so they are consistent and correct when turning now.
Also rephrases some of the tooltips in the High Luminosity eyes UI to be a little bit clearer.
Why It's Good For The Game
Having your eyes not magically jump to the other side of your face when you turn is probably a good thing...
Fixed eyes
Moth version
Jelly eyes
Changelog
🆑 vinylspiders
fix: fixes bug that was preventing high luminosity eyes' light from turning on
fix: fixes eyes being on the wrong side of the head when facing east/west
/:cl: