[MIRROR] Add Neglected Mobs to Gold Slime Spawns #5261
Merged
+38
−0
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Original PR: NovaSector/NovaSector#4699
About The Pull Request
Adds some rarely-seen mobs that were left out of gold slime friendly and hostile pools into them.
Specifically adds:
Deer, Foxes and Dobermanns to the Friendly spawn pool,
Centaurs, Electric Mosquitoes, Piano Mimics, Flesh Spiders, Gondolas, Space Bats, Gelatinous Cubes, and Sholean Grapes to the Hostile spawn pool
How This Contributes To The Nova Sector Roleplay Experience
Variety is good, and the gold slime pool is about 25% spiders. Adding some otherwise very uncommon (or in some cases essentially nonexistent) mobs to the pool will hopefully both give the reaction a little more variety in both mechanics and roleplay, improve roleplay opportunities for sentient mobs by having more creatures to work with, and also give mobs that most people will probably never even know exist a little more exposure, as well as dilute the spider/spider/viscerator hell that is looking for a mob that might be interesting to sentient.
Proof of Testing
Screenshots/Videos
Flesh Spider and Space Bat
A derivative is used that is set to no ghost control, as the original grapes ooze is possessable by default
Changelog
🆑 LordHookie
add: Xenobiologists are reporting an uptick of variety in the creatures coming from gold slime reactions, including some deep space creatures, common pets, and the remaining two creatures otherwise only seen accompanying molds.
fix: Gold slimes can no longer create an invisible Lusty Xenomorph Maid.
/:cl: