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[MIRROR] Changes the Malf Ability "Robotics Factory" to be purchasable multiple times. #376

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merged 1 commit into from
Nov 1, 2023

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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24690
Original PR: tgstation/tgstation#79303

About The Pull Request

  • Removes the line that prevents multiple purchases of the Robotics Factory ability.
  • Adds a check to prevent the same message being given to the AI about being unable to shunt after the first use.
  • Sets Active to False at the end of the activation proc, to properly handle having multiple charges of the ability.

Why It's Good For The Game

The robotics factory is powerful, but has some pretty hard drawbacks. The main being a removal of the ability to shunt. But you also inevitably and permanently change the shift into being Crew vs Silicon. The robotics factory itself isn't super tanky, and it's not hard for it to be destroyed through any number of means (not to mention it requires a powered APC). Losing the factory doesn't undo any of the downsides, which can feel terrible if you get blindsighted.

This give the AI a way to recover and continue after a factory loss. You'll still need another 100 points (which is ten APCs, hacked over the course of ten minutes).

Changelog

🆑 zxaber
balance: Malf Ability "Robotics Factory" can now be purchased multiple times.
/:cl:

…e multiple times. [MDB IGNORE] (#24690)

* Changes the Malf Ability "Robotics Factory" to be purchasable multiple times. (#79303)

## About The Pull Request
- Removes the line that prevents multiple purchases of the Robotics
Factory ability.
- Adds a check to prevent the same message being given to the AI about
being unable to shunt after the first use.
- Sets Active to False at the end of the activation proc, to properly
handle having multiple charges of the ability.
## Why It's Good For The Game
The robotics factory is powerful, but has some pretty hard drawbacks.
The main being a removal of the ability to shunt. But you also
inevitably and permanently change the shift into being Crew vs Silicon.
The robotics factory itself isn't super tanky, and it's not hard for it
to be destroyed through any number of means (not to mention it requires
a powered APC). Losing the factory doesn't undo any of the downsides,
which can feel terrible if you get blindsighted.

This give the AI a way to recover and continue after a factory loss.
You'll still need another 100 points (which is ten APCs, hacked over the
course of ten minutes).
## Changelog
:cl:
balance: Malf Ability "Robotics Factory" can now be purchased multiple
times.
/:cl:

* Changes the Malf Ability "Robotics Factory" to be purchasable multiple times.

---------

Co-authored-by: zxaber <[email protected]>
@Iajret Iajret merged commit c9cba93 into master Nov 1, 2023
24 checks passed
@Iajret Iajret deleted the upstream-mirror-24690 branch November 1, 2023 08:46
AnywayFarus added a commit that referenced this pull request Nov 1, 2023
Iajret pushed a commit that referenced this pull request Jan 10, 2024
[NO-GBP] Fixes highlander gibbing the whole server (#80263)

Highlander was just deleting or dropping everything, including your
bodyparts and organs

:cl:
fix: Highlander wont gib every person anymore
/:cl:

Co-authored-by: Time-Green <[email protected]>
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3 participants