[MIRROR] Dehardcodes microwave cleaning, allows spray cleaner to work on dense objects such as windows #366
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24684
Original PR: tgstation/tgstation#79354
About The Pull Request
Dehardcodes microwave cleaning
wash
.Gets rid of a redundant signal
COMSIG_ATOM_WASHED
: not only was it misleading (only sent to items), but it was pointless becauseCOMSIG_COMPONENT_CLEAN_ACT
is the same signal.Improves microwave attackby code, splitting tool stuff into tool-procs
Allows spray cleaner to work on dense objects such as windows
Fixes #79261
Why It's Good For The Game
Opens up the sandbox to allow more objects to clean microwaves + better code.
Changelog
🆑 Melbert
qol: Clicking on an adjacent dense object (or mob) with Spray Cleaner will now spritz it rather than doing nothing. This means you can use Spray Cleaner to clean bloodied windows, as the janitor gods intended. It also means you can fill a spray bottle with Napalm, I guess.
refactor: Any cleaning object can now clean a microwave.
/:cl: