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[MIRROR] Prevents Mindswapping on Bitrunners #350
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* Prevents Mindswapping on Bitrunners (#79323) ## About The Pull Request Fixes #79310 Adds a new trait to prevent mindswaps (which is just useful for any future cases when we don't wanna rely on the blacklist typecache) while also accounting for bitrunners (who you can't mindswap because their mind is elsewhere) and their avatars (because that's not a real mind now is it). this does mean that bitrunners while bitrunning are immune to all mindswaps but i don't have a good answer on how to fix it. i don't even much like the idea of VR but I think that having these traits are useful enough for future utilization. ## Why It's Good For The Game prevent big breakage. ## Changelog :cl: fix: Bitrunners can no longer get mass-mindswapped out of their avatar when the wizard does the event. Something about machinery and magic not going well together. /:cl: * Prevents Mindswapping on Bitrunners --------- Co-authored-by: san7890 <[email protected]>
AnywayFarus
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* big interdyne rework * fixes * oops i missed one * not the first defo not thte last * a grave mistake * more fixes to ease my soul * sprite fixes * biohood was acting up * oops * some extra detailing * i left a syringe gun on the floor * adds lightswitches * floating fucking light * one more quick fix * floating camera * feedback and fixes * big changes * big fixes * grilled cheese * one last small oops * wrong airlock perms :( * air alarm helpers * fixes active turfs * more fixes... * the government is invading my home * small ds2 brig treatment area * kitchen oopsie * table * missing wire * actual lounge area * small oops * sigh * dying im dying im dying * AAAAAAAAAAAAAAAAAAAA * i should probably give them rad protection * floating camera * apc hiding in a window * way too many commits * one last small tweak * commit * makes power setup easier * moves radsuit so players don't miss it * changes based on feedback * removes interdyne white ship console * this looks really dumb lets move some things * doors * small biosuit change * names some things that should have names * icebox vendor fixes * gave some of interdynes jackets armor values * tide resistance (turrets in various places) * fixes and tweaks * conscription kit * CRYING AND SHAKING * one last little thing * wwwwwww * adjust brig officer loadout * laundry + barber * stray cytology equipment locker * :3 * room * fixes * few more things * something something * something really dumb i overlooked * increase nif boxes * 500 commits later * IMMERSIVE BATHROOM * one more :( * more small fixes * wwwwwwwwwwwwwwwww * deletes random windoor from hell * odds and ends * trash bin move * areas * sorry 4 so many commits omg * real * expansion * commit message * i forgot some railings uUUGHHHH * im gonna cry * quirked up * locker fix * tables ! * JUST... ONE... MORE... COMMIT... * light fixes * ok im done now * #%#$% * final touches * misc fixes * bbbbbbbbbbbbbbbbbbbbb * e * digi/tesh sprite fixes * resolve merge conflicts * small fixes * one more * disposal chute * sansufentanyl crates * last minute fixes * disconnected disposal pipe from hell * its so fucking over * stupid turret thing * tm ready * inducer + extra building materials * oop * fix broken door bolt buttons * renames a button * long sigh * resolve merge conflicts * i forgot the armory kiboko locker * im dumb oops * hhuuuhh * sigh * why did i put that there * repaths * area changes, repaths * do that instead. * more that I missed. woops. * tweaky tweaks * more. * outfit cleanup * polishing. shuttle. * and the rped... * shuttle fix. tweaks and fixes. * epipens return * ds2 prison intercoms * one more. plus the boxes for the ds-2 ops * icedyne drobe, beds, plumbing path tweak * Merge skew * Why does this still keep happening?!!?!? * Revert "Why does this still keep happening?!!?!?" This reverts commit 37f84b1c16ccf8f3a819991c83bb3b33185eb180. * hotfixes. * fixes * quick revert. I'll fix it in the morning once I've slept. * IDs. kindness to monkies. * closets * medkit fixes, less miner murder * a * polarizing. * wrong branch. * oh so that's where announcements are handled * ship gets thick * pool floor test * windoors * make linters happy * onstation cleanup. I think that's it. * dorms wiring * shower. * small area fix * xenobio fixes - camera and plasma * barber vendor * decor from dhu * a * conflict cleanup * linters. heck u jolly. * tweaks * camera fixes. couple of bluespace cells from tg lathe changes * light stuff. * lathe fuckery not needed now? * small area fix + backpacks * dyne biolockers. do tweaks. * there's no reason we shouldn't have sensors now. we're not syndicate. * duct. * oops. * one last one. * note, push commit --------- Co-authored-by: NotDhu <[email protected]> Co-authored-by: Zergspower <[email protected]> Co-authored-by: Bloop <[email protected]>
Iajret
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Mar 6, 2024
* Interdyne/DS2 Rising: Revengeance (#350) * big interdyne rework * fixes * oops i missed one * not the first defo not thte last * a grave mistake * more fixes to ease my soul * sprite fixes * biohood was acting up * oops * some extra detailing * i left a syringe gun on the floor * adds lightswitches * floating fucking light * one more quick fix * floating camera * feedback and fixes * big changes * big fixes * grilled cheese * one last small oops * wrong airlock perms :( * air alarm helpers * fixes active turfs * more fixes... * the government is invading my home * small ds2 brig treatment area * kitchen oopsie * table * missing wire * actual lounge area * small oops * sigh * dying im dying im dying * AAAAAAAAAAAAAAAAAAAA * i should probably give them rad protection * floating camera * apc hiding in a window * way too many commits * one last small tweak * commit * makes power setup easier * moves radsuit so players don't miss it * changes based on feedback * removes interdyne white ship console * this looks really dumb lets move some things * doors * small biosuit change * names some things that should have names * icebox vendor fixes * gave some of interdynes jackets armor values * tide resistance (turrets in various places) * fixes and tweaks * conscription kit * CRYING AND SHAKING * one last little thing * wwwwwww * adjust brig officer loadout * laundry + barber * stray cytology equipment locker * :3 * room * fixes * few more things * something something * something really dumb i overlooked * increase nif boxes * 500 commits later * IMMERSIVE BATHROOM * one more :( * more small fixes * wwwwwwwwwwwwwwwww * deletes random windoor from hell * odds and ends * trash bin move * areas * sorry 4 so many commits omg * real * expansion * commit message * i forgot some railings uUUGHHHH * im gonna cry * quirked up * locker fix * tables ! * JUST... ONE... MORE... COMMIT... * light fixes * ok im done now * #%#$% * final touches * misc fixes * bbbbbbbbbbbbbbbbbbbbb * e * digi/tesh sprite fixes * resolve merge conflicts * small fixes * one more * disposal chute * sansufentanyl crates * last minute fixes * disconnected disposal pipe from hell * its so fucking over * stupid turret thing * tm ready * inducer + extra building materials * oop * fix broken door bolt buttons * renames a button * long sigh * resolve merge conflicts * i forgot the armory kiboko locker * im dumb oops * hhuuuhh * sigh * why did i put that there * repaths * area changes, repaths * do that instead. * more that I missed. woops. * tweaky tweaks * more. * outfit cleanup * polishing. shuttle. * and the rped... * shuttle fix. tweaks and fixes. * epipens return * ds2 prison intercoms * one more. plus the boxes for the ds-2 ops * icedyne drobe, beds, plumbing path tweak * Merge skew * Why does this still keep happening?!!?!? * Revert "Why does this still keep happening?!!?!?" This reverts commit 37f84b1c16ccf8f3a819991c83bb3b33185eb180. * hotfixes. * fixes * quick revert. I'll fix it in the morning once I've slept. * IDs. kindness to monkies. * closets * medkit fixes, less miner murder * a * polarizing. * wrong branch. * oh so that's where announcements are handled * ship gets thick * pool floor test * windoors * make linters happy * onstation cleanup. I think that's it. * dorms wiring * shower. * small area fix * xenobio fixes - camera and plasma * barber vendor * decor from dhu * a * conflict cleanup * linters. heck u jolly. * tweaks * camera fixes. couple of bluespace cells from tg lathe changes * light stuff. * lathe fuckery not needed now? * small area fix + backpacks * dyne biolockers. do tweaks. * there's no reason we shouldn't have sensors now. we're not syndicate. * duct. * oops. * one last one. * note, push commit --------- Co-authored-by: NotDhu <[email protected]> Co-authored-by: Zergspower <[email protected]> Co-authored-by: Bloop <[email protected]> * Luna's Dyne update * ATs??? * and some more --------- Co-authored-by: sqn <[email protected]> Co-authored-by: NotDhu <[email protected]> Co-authored-by: Zergspower <[email protected]> Co-authored-by: Bloop <[email protected]> Co-authored-by: Iajret <[email protected]>
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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24667
Original PR: tgstation/tgstation#79323
About The Pull Request
Fixes #79310
Adds a new trait to prevent mindswaps (which is just useful for any future cases when we don't wanna rely on the blacklist typecache) while also accounting for bitrunners (who you can't mindswap because their mind is elsewhere) and their avatars (because that's not a real mind now is it).
this does mean that bitrunners while bitrunning are immune to all mindswaps but i don't have a good answer on how to fix it. i don't even much like the idea of VR but I think that having these traits are useful enough for future utilization.
Why It's Good For The Game
prevent big breakage.
Changelog
🆑 san7890
fix: Bitrunners can no longer get mass-mindswapped out of their avatar when the wizard does the event. Something about machinery and magic not going well together.
/:cl: