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Original PR: Skyrat-SS13/Skyrat-tg#24231
About The Pull Request
In this PR I improved the items you can choose in the OPFOR loadout list.
A bunch of unmaintained weapons are culled, now the gun selection include only maintained weaponry.
The weapons are now given in a gun case, supplied with its basic ammunition.
For the sake of the approval process, the item bundles have been removed. Bundles are now only clothing, and renamed to outfits instead. This way a staffie working on the OPFOR request knows exactly what they are approving.
Progression traitor items are a noteworthy addition, the scalpel and nuke screwdriver specifically. This allows an OPFOR traitor to interact and roleplay with these items and goals without the gamification.
Another noteworthy addition is the organ selection, currently exclusively existing of Xenomorph organs (-eggsac and vore stomach). A player with these organs can create engaging combat scenarios involving resin structures and acid.
The OPFOR menu in general has slightly improved navigation, including a sorted list, better categorization and a scroll wheel.
Loadout demos
Changelog
🆑 honkpocket
balance: The OPFOR loadout item-selection is rewritten
add: The OPFOR loadout has a new category for gaining organs
add: Adds a syndicate version of the detective holster
imageadd: A new 'strange' autosurgeon for alien organs
fix: Fixes the robohand bundle, and improves remaining bundles like ocelot and heister
balance: NRI lightweight MRE is small sized instead of normal sized
code: Ds2 balaclava no longer hides hair
code: Removes a bugged message from the handheld mirror
/:cl: