[MIRROR] [Modular] DS-2 QoL changes #2803
Merged
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Original PR: NovaSector/NovaSector#1875
About The Pull Request
Some small quality of life changes for DS-2, mostly some stuff I overlooked when I was re-doing DS-2/Interdyne for Skyrat last year.
This adds:
How This Contributes To The Nova Sector Roleplay Experience
Here's my reasoning for each change one by one below.
Defib:
This should be used to revive folks in emergencies as Interdyne might not always be available. They can print these already, but they should really start with one for niche scenarios where someone might die early into the round before science has researched medical tech. Having to potentially wait 20-30 minutes or more to get revived because the station isn't researching medical stuff would suck.
Parts:
Someone gave Interdyne tier 4 part boxes and a bluespace RPED - so it feels a little odd that DS-2 only starts with tier 1 parts since R&D is supposed to be a part of their whole shtick! I gave DS-2 some (two) deluxe boxes as well to bring them up to par with their lavaland neighbors.
Building Materials:
I gave them some extra plasma & titanium since their base is made of plastitanium and I wanted to allow a bit more wiggle room for repairs and potentially smaller-scale construction projects in the event Interdyne isn't around. It's just an extra 10 sheets, but if this is too much let me know and I can tone it back down - DS-2 should still primarily rely on Interdyne for materials.
Windoors:
Windoors in botany. These make it a bit easier to avoid cross-contamination. Yippee.
Proof of Testing
Changelog
🆑 SchizophrenicFelinid
qol: Small changes to make life a little easier on DS-2 - such as a defibrillator, better stock parts, and extra building materials.
/:cl: