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[MIRROR] Fixes Alcoholic quirk selection and addiction in general not being forever. #2733

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merged 1 commit into from
Apr 5, 2024

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Mirrored on Nova: NovaSector/NovaSector#1802
Original PR: tgstation/tgstation#82403

About The Pull Request

Fixes #82346
Also fixes a bug where Junkie, Smoker, and Alcoholic would not give you more addiction once yours ran out.

Changelog

🆑 DATA-xPUNGED
fix: Fixes Alcoholic quirk selection
fix: Fixes Junkie, Smoker, and Alcoholic not giving you more addiction when you come clean.
/:cl:

…neral not being forever. (#1802)

* [NO GBP] Fixes Alcoholic quirk selection and addiction in general not being forever. (#82403)

## About The Pull Request

Fixes #82346
Also fixes a bug where Junkie, Smoker, and Alcoholic would not give you
more addiction once yours ran out.
## Changelog
:cl:
fix: Fixes Alcoholic quirk selection
fix: Fixes Junkie, Smoker, and Alcoholic not giving you more addiction
when you come clean.
/:cl:

* [NO GBP] Fixes Alcoholic quirk selection and addiction in general not being forever.

---------

Co-authored-by: DATAxPUNGED <[email protected]>
@Iajret Iajret merged commit 6f3ba30 into master Apr 5, 2024
26 checks passed
@Iajret Iajret deleted the upstream-mirror-1802 branch April 5, 2024 13:25
AnywayFarus added a commit that referenced this pull request Apr 5, 2024
Iajret pushed a commit that referenced this pull request May 29, 2024
)

* Reduce bioscrambler range & makes its activation visible (#83547)

## About The Pull Request

This PR:
- Reduces the radius on being bioscrambled from 5 to 2
- Adds an animation when it bioscrambles you
- Reduces the cooldown between pulses from 15 seconds to 10


![dreamseeker_aeNqpLI4kd](https://github.com/tgstation/tgstation/assets/7483112/4fc95431-bf71-47e2-9e0e-1384fba212fc)

## Why It's Good For The Game

Now that the anomaly actively pursues people it no longer needs to have
a really long range in order to catch them
I think it pulsing slightly more frequently but also more avoidably is
more fun

## Changelog

:cl:
balance: Bioscramblers pulse more often but with less range, plus you
can see them pulsing.
/:cl:

* Reduce bioscrambler range & makes its activation visible

---------

Co-authored-by: Jacquerel <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
ReezeBL pushed a commit that referenced this pull request May 31, 2024
) (#3547)

* Reduce bioscrambler range & makes its activation visible (#83547)

## About The Pull Request

This PR:
- Reduces the radius on being bioscrambled from 5 to 2
- Adds an animation when it bioscrambles you
- Reduces the cooldown between pulses from 15 seconds to 10


![dreamseeker_aeNqpLI4kd](https://github.com/tgstation/tgstation/assets/7483112/4fc95431-bf71-47e2-9e0e-1384fba212fc)

## Why It's Good For The Game

Now that the anomaly actively pursues people it no longer needs to have
a really long range in order to catch them
I think it pulsing slightly more frequently but also more avoidably is
more fun

## Changelog

:cl:
balance: Bioscramblers pulse more often but with less range, plus you
can see them pulsing.
/:cl:

* Reduce bioscrambler range & makes its activation visible

---------

Co-authored-by: NovaBot <[email protected]>
Co-authored-by: Jacquerel <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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3 participants