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[MIRROR] Zombies use the regenerator component #273

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merged 1 commit into from
Oct 25, 2023

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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24546
Original PR: tgstation/tgstation#79208

About The Pull Request

tgstation/tgstation#79207 (comment)

Simple enough, just moves zombie regeneration to the regenerator component.

Adapts the component slightly to support it. Minor code cleanup, etc etc.

Why It's Good For The Game

Besides more consistent behavior, it gives a lot more user feedback on how zombie regeneration works.

Makes 'em glow green and gives a visible message when it starts, rather than just needing to guess (as it is currently).

Changelog

🆑 Melbert
refactor: Refactored zombies to use the regenerator component. Now they'll have a slight glow/animation when the regeneration actually kicks in.
/:cl:

* Zombies use the regenerator component

* Update zombies.dm

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Co-authored-by: MrMelbert <[email protected]>
Co-authored-by: Bloop <[email protected]>
@ReezeBL ReezeBL merged commit f5449ac into master Oct 25, 2023
23 checks passed
@ReezeBL ReezeBL deleted the upstream-mirror-24546 branch October 25, 2023 06:28
AnywayFarus added a commit that referenced this pull request Oct 25, 2023
Iajret pushed a commit that referenced this pull request Jan 6, 2024
* get real

* some bugfixes

* deletes the ship

* deletes the base from the centcom zlevel, too

* removes base alarms from the nri ship
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3 participants