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[MIRROR] Disabler SMG: We got laser carbine, so why not have automatic disabler? #272

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merged 1 commit into from
Oct 25, 2023

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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24568
Original PR: tgstation/tgstation#79158

About The Pull Request

Basically, it's #78685, but instead of an automatic deadly laser gun, it's an automatic disabler gun.

Disabler.SMG.demonstration.mp4

For comprasion, normal disabler takes 4 shoots and too uses 80% of charge

disabler SMG

smg inahnd

It's a side-grade as well, the damage is halved (15 instead of 30) while the ammo count (40 instead of 20) is higher. So damage potential stays the same.
The sound which it uses is more weak sounding to signify that.

You can't dual wield them.

You can order a crate of 3 at Cargo.

Why It's Good For The Game

Automatic guns are fun, and as laser carbine showed - REAL FUN.
This introduces another automatic gun available to the crew through Cargo because variety is always good, and this way we cover the both most prominent projectiles (Lasers and Disablers).
Now Security can have fun without only killing people, this also lets Pacificists have some as well.

GET DISABLED

HoS does ratatata

Changelog

🆑 DrDiasyl
add: New automatic weapon for the crew - Disabler SMG. Capable of rapidly firing weak disabler beams.
/:cl:

…c disabler? [MDB IGNORE] (#24568)

* Disabler SMG: We got laser carbine, so why not have automatic disabler? (#79158)

## About The Pull Request
Basically, it's #78685, but instead of an automatic deadly laser gun,
it's an automatic disabler gun.

https://github.com/tgstation/tgstation/assets/42353186/6ce1c401-30a6-45f7-a55c-4d95f742c35a

_For comprasion, normal disabler takes 4 shoots and too uses 80% of
charge_

![disabler
SMG](https://github.com/tgstation/tgstation/assets/42353186/7242a0bd-9e78-4e98-a746-7c735b4f997e)

![smg
inahnd](https://github.com/tgstation/tgstation/assets/42353186/a20848ab-9157-43a8-a146-6c3b57e0a817)

It's a side-grade as well, the damage is halved (15 instead of 30) while
the ammo count (40 instead of 20) is higher. So damage potential stays
the same.
The sound which it uses is more weak sounding to signify that.

You **can't** dual wield them.

You can order a crate of 3 at Cargo.
## Why It's Good For The Game
Automatic guns are fun, and as laser carbine showed - REAL FUN.
This introduces another automatic gun available to the crew through
Cargo because variety is always good, and this way we cover the both
most prominent projectiles (Lasers and Disablers).
Now Security can have fun without only killing people, this also lets
Pacificists have some as well.

<details>
  <summary>GET DISABLED</summary>

![HoS does
ratatata](https://github.com/tgstation/tgstation/assets/42353186/29b0d1b3-3bae-4230-ac03-958c58d67a7e)

</details>

## Changelog
:cl:
add: New automatic weapon for the crew - Disabler SMG. Capable of
rapidly firing weak disabler beams.
/:cl:

---------

Co-authored-by: Jacquerel <7483112+Jacquerel@ users.noreply.github.com>

* Disabler SMG: We got laser carbine, so why not have automatic disabler?

---------

Co-authored-by: DrTuxedo <[email protected]>
Co-authored-by: Jacquerel <7483112+Jacquerel@ users.noreply.github.com>
@ReezeBL ReezeBL merged commit 9b81e35 into master Oct 25, 2023
23 checks passed
@ReezeBL ReezeBL deleted the upstream-mirror-24568 branch October 25, 2023 06:23
AnywayFarus added a commit that referenced this pull request Oct 25, 2023
Iajret pushed a commit that referenced this pull request Jan 9, 2024
…up some unused guncode (#272)

* tactical reload freeloading society

* unused stuff

* mmm non-modular gun edits
ReezeBL pushed a commit that referenced this pull request Jan 9, 2024
…up some unused guncode (#272) (#1502)

* tactical reload freeloading society

* unused stuff

* mmm non-modular gun edits

Co-authored-by: Paxilmaniac <[email protected]>
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3 participants